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I was testing this on a windows PC and even needed to build it twice for windows because the first time the particles did not show up and assumed the factor that decided weather or not they show up would be consistent depending on behaviour within the editor, but apparently, they are more random than I thought. This is certainly a bug on unity's end, I hope to fix it after the jam. Furthermore, thank you for the feedback. Should have probably only posted the windows version in hindsight.