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Sketchometry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #95 | 4.360 | 4.360 |
Overall | #579 | 3.841 | 3.841 |
Enjoyment | #1226 | 3.453 | 3.453 |
Style | #1359 | 3.709 | 3.709 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must build missing pieces of shapes exactly to scale by stretching, rotating and squeezing their trusty tool, the cartesian grid!
Development Time
96 hours
(Optional) Please credit all assets you've used
Google fonts: Exo 2, Roboto Mono
See description for full credits.
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Comments
This idea is insane to pull off during a game jam, really good job!!
Amazing audio, gameplay and ui
The concept and creativity are amazing. Gives me nintendo/marioparty/paper mario vibe with the animations, sounds and funky gameplay. However, the mouse controls made is super hard for me, I think some sort of Button control would be amazing to quickly change and test it.
Agree with other comments that a tutorial would finish it all, but understandable with the time constraints. It could teach people a lot about basic transformations and effect it has on shapes. Here you have a cube, change it into this shape etc. Then after a while you can ramp up the levels to more difficult puzzles, slicing some shapes up, rotating, extruding(!?), zoomin in and out etc. Also, while I am a dark mode user, I think the silly vibe match better with white and bright colours (ala paper mario).
All in all, great creative concept that is very unique, perfect for a game jam, but I think creating a full (small) game out of it might be tricky to design (but prove me wrong :)
Thanks for the detailed feedback :) I agree that the tutorial ramping up in somewhat an educative manner would be interesting. Will definitely try that if I work on this further. I’m not entirely sure if there’s a better way to deal with the controls, since I just co-opted the standard keys from graphical programs.. have to think about this.
Will also keep in mind the suggestion for the color scheme. I didn’t have too much choice there this time since I had to make the art on my own and I’m painfully unskilled 😅. I’m not too sure if it’ll perform well outside a jam too (quite frankly, not sure if it performed well within jam either, given how divisive the responses are!). We shall see!
Thanks for playing!
I loved the sound effects, mimics of the shapes and the system. could be scaled up to a finished product! good work!
An interesting and original game. It's really hard to have the perfect piece but it's satisfying to see the progress with the score. The sounds are awesome ! Great job !
Awesome game. Unique take on the theme of built to scale.
Feedback: make the player do a little tutorial that would help with learning the game!