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(+1)

The concept and creativity are amazing. Gives me nintendo/marioparty/paper mario vibe with the animations, sounds and funky gameplay. However, the mouse controls made is super hard for me, I think some sort of Button control would be amazing to quickly change and test it.

Agree with other comments that a tutorial would finish it all, but understandable with the time constraints. It could teach people a lot about basic transformations and effect it has on shapes. Here you have a cube, change it into this shape etc. Then after a while you can ramp up the levels to more difficult puzzles, slicing some shapes up, rotating, extruding(!?), zoomin in and out etc. Also, while I am a dark mode user, I think the silly vibe match better with white and bright colours (ala paper mario).

All in all, great creative concept that is very unique, perfect for a game jam, but I think creating a full (small) game out of it might be tricky to design (but prove me wrong :)

(3 edits)

Thanks for the detailed feedback :) I agree that the tutorial ramping up in somewhat an educative manner would be interesting. Will definitely try that if I work on this further. I’m not entirely sure if there’s a better way to deal with the controls, since I just co-opted the standard keys from graphical programs.. have to think about this.

Will also keep in mind the suggestion for the color scheme. I didn’t have too much choice there this time since I had to make the art on my own and I’m painfully unskilled 😅. I’m not too sure if it’ll perform well outside a jam too (quite frankly, not sure if it performed well within jam either, given how divisive the responses are!). We shall see!

Thanks for playing!