Great style (honestly one of the coolest palettes and art styles I have seen around here!!) I also really like the creativity of scaling the difficulty with the power of your dice. I thought everything was quite clear, while skipping the tutorial, I found it quite intuitive, but some hover effects for upgrades might make it a bit more clear.
I felt a little bit too overpowered in the dice rolling phase so the balancing could get some love (but 96 hours I also had lots of trouble with balancing!). Then the dodging phase, hmm. I really love the concept of it, but the execution feels a little unsatisfying. You just kind of phase through the red dots and the damage is quite low. I think a differnt type of minigame would work a little bit better, but keeping the concept of, you get stronger, this minigame becomes more difficult as that is very unique :) Then it becomes more of an art to walk the line in between being overpowered and making it impossible for yourself in the next phase. Now I could just add dots, add echo faces and dodge everything a bit too easily.
All in all, I think this could be a great game with stunning visual style, but the minigame phase I would maybe revamp :) Great job!