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Sketchometry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #95 | 4.360 | 4.360 |
Overall | #579 | 3.841 | 3.841 |
Enjoyment | #1226 | 3.453 | 3.453 |
Style | #1359 | 3.709 | 3.709 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must build missing pieces of shapes exactly to scale by stretching, rotating and squeezing their trusty tool, the cartesian grid!
Development Time
96 hours
(Optional) Please credit all assets you've used
Google fonts: Exo 2, Roboto Mono
See description for full credits.
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Comments
This game is SO GOOD.
However due to being on mac, I couldn't really use 'alt' key to rotate... since there's no 'alt' key on a macbook...
Even though I had to improvise, this game was still really good!
??? I had no idea! I’m so sorry, I’ll add alternate controls next time.. I did consider SHIFT, but it slipped my mind. I’m really glad you still found it fun. I apologise again!
I have just come to know that the “option” key in MacBooks should be equivalent to “alt”. Curious to know if that is indeed the case.
I was not prepared for this type of game!
I can feel my brain melting though me ears!
My brain melted while making the game, so I guess that makes the two of us :’)
Man this game was so good. I initially wanted to do something math and specifically geometry related, but in the end I went with something completely different. That being said, I have been looking through so many submissions to find something that *isnt* scaling objects/yourself up and down, and something that has to do with math and geometry. Was disappointed to not find many games like that.
And then finally I come across this game and *man* is it cool. Extremely creative, surprisingly addictive. I ended up playing and replaying it. I really hope you work more on this or something similar, because I think it would do so well on Steam.
I loved the artstyle too, but I feel like i could be better. At the moment for me it's a 3.5/5. Especially the face of the square could be worked on.
Still, the animation and gameplay are phenomenal. Great work! You deserve way more ratings, and I really, really hope you'll get featured in the video. You really deserve it.
Firstly, I really appreciate your detailed and genuine comments. Secondly, thank you so much for the kind words! It makes me really happy that this concept is so well recieved, because I had my doubts on whether it was too “educational” to be fun at all till the very end.
I completely agree with you about the artstyle, I had to wing it in a couple of minutes with Inkscape and no prior experience XD I’m glad it was somewhat passable at the very least. I can tell you now that I genuinely did not intend the shapes to somehow look like ghosts.
I’m really glad you got a kick out of the game :’) I do think I’ve tapped into a potentially fun loop too!
This is a real technical achievement! So much harder than it looks
Thanks! In all honesty though, I happen to come from a math heavy background so the core gameplay wasn’t too hard. I did however have to spend a sizeable amount of time playtesting to break the grid drawing system to make sure you couldn’t draw wildly invalid shapes 😅. Really glad you appreciate it!
This is SO well executed. It looks and feels fantastic. The audio was just perfect in a minimalistic way. Aaaand, seeing a smile on the local geometrist made my day.
Thank you for the kind words! Super pumped that you enjoyed it.
Very hard but addictive game, love the art style!
Thanks! You might find the game a bit easier once you figure out intuitively how the scoring system works :p its somewhat easy to exploit if you know what it’s doing.