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Deep Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4018 | 2.546 | 2.750 |
Overall | #5350 | 2.289 | 2.472 |
Style | #5359 | 2.237 | 2.417 |
Creativity | #6085 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your damage and projectile size scale with the ships size
Development Time
96 hours
(Optional) Please credit all assets you've used
Please see credits screen in game
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Comments
Interesting idea I wish the player had at least a couple hearts before death.
I was originally going to add that, but honestly it just seemed too easy as is so I kept it at 1.
Interesing idea! Projectiles changing with size, and with level of upgrades are cool!
Artstyle is good, but a few more animations would be neat. Maybe, a true pixel-perfect for more old-school vibes?
Cool!
more animations were definitely planned, and player sprites were made with pixel perfect in mind, we just ran out of time. Thanks for playing!
Love the concept, the music is neat :) great job!
Glad you liked the music, it was actually the last thing we managed to fit in.
The game is fun to play in the first minutes, but I got bored cause of the low ammount of different enemy layouts.
Thanks for the feedback. Enemy layout/patterns suffered due to time restrictions, I agree. Thanks for playing!
Sound effects and feedback, and then having more than a simple OHKO would be nice.
I missed the instruction about changing ship size, but that idea is neat on paper.
The SFX and feedback sadly fell to the lower priority in order to complete the game, changing the size is pretty fun and it is important to try that mechanic out.