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Jump To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1984 | 3.438 | 3.438 |
Enjoyment | #2327 | 3.063 | 3.063 |
Overall | #3033 | 3.021 | 3.021 |
Style | #4473 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale is size up and down
Development Time
96 hours
(Optional) Please credit all assets you've used
Myself
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Comments
wow, a fresh take on the idea! good luck <3
Nice game. Feels good to move around - player is fast so it's fun. Sometimes it made me feel smart when I figured out how to complete some "puzzle"
Really liked the game, interesting mechanics, fun and creative levels, good job mate :D
I liked the game quite a bit! Level 3 was a bit difficult - I couldn't beat it the "intended" way but made it to the end regardless.
The game was fun! Loved the mechanic of scaling up and down replacing the jump.
I couldn't get past the first set of spikes, after lots of tries. 😅 I think the scaling mechanic worked well, and I could see how lots of puzzles could be made with it. It was tricky for me to scale up and down using shift and space bar, a lot for me to coordinate with one hand. Having written this, I've realized I could use two hands...
Cool I had a couple ideas on the input. I could have used the mouse clicks to scale. Or w and s to scale, but shift and space just felt great to me.
nice mechanic of scale to jump. it takes some getting used to tho, bit i enjoyed the game it had a nice challenge to it
Love the creativity but couldn't really figure it out
couldn't enter the second door idk why, the mechanic of not using the jump is smart
I really enjoyed the game, I had a lot of fun! I believe you executed the idea very well with how the mechanic works out.
I did notice that on the 3rd level, the spikes weren't killing me for some reason, so I just went over them as if they weren't there.
Overall, great job !
Hey thanks.
I had to go look back apparently I forgot to set the mask correctly so it just doesn't interact with the player in that level.
That was pretty fun! The primary mechanic has a nice simplicity to it; I especially like how snappy and responsive it is. Also, the axis scalers were surprisingly intuitive.
The art is basic, but competent! The levels are readable.
Good work!