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A jam submission

Scale the Scale (Scaled back edition)View game page

Smol Square goes climbing, with LORE.
Submitted by LambdaPhi — 23 hours, 39 minutes before the deadline
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Scale the Scale (Scaled back edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#51182.4573.250
Enjoyment#54212.0792.750
Overall#55642.2052.917
Style#57702.0792.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Has a lot of the word scale in it and you can rescale the character a bit...

Development Time

96 hours

(Optional) Please credit all assets you've used
Vicente Nitti (@vnitti) - Mountains BG
David Marah (@aethrall) - Forest BG
Koczman Bálint (Cpr.Sparhelt) - Origicide Font
Jason Kottke (jason@kottke.org) - Silkscreen Font

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Comments

Submitted

Pretty fun!

Submitted (1 edit) (+1)

This is such a phenomenal platformer. Easily the best one I've seen so far this jam. Everything works incredibly well. The level design is great, the moveset is fun and unique with quite a bit of depth to it, the music fit in excellently (I think it was even dynamic! Dynamic music in a game jam, I love it!) and even the story was good. The jumping felt maybe a little bit floaty, but I quickly got used to it. The art could definitely be improved for a full release of this game, but the super-simple style you have right now actually works oddly well.

The control scheme was a bit hard to get used to, and while intuitive to understand the basics, it was not intuitive to use. It took me a long time to understand what the brother character was actually telling me to do. I was eventually able to learn the ultimate power (lol, love the menger sponge and sierpinski triangle), so it wasn't bad enough to prevent me from doing anything, but it was bad enough that when I failed it often felt like it was because I was fighting the controls more than anything else. I'd be curious to see how the game would play if you used the mouse scroll wheel to change sizes rather than W and S.

The snakes felt kind of jank. I wasn't sure how they were supposed to work, but sometimes they'd track me, sometimes they wouldn't, and when they weren't tracking me they didn't seem to have a set home point. I couldn't figure them out, and when I got past rooms they were in it often felt more like luck than anything else.

Also when I first started playing I encountered the strangest bug, which I suspect might be a Godot thing rather than your own code: when I was playing the game on my second monitor, everything worked fine, but when it was on my main monitor, my jump was so small that I couldn't even jump up two tiles to get out of the starting area with Pentagon Dad. This was an issue with both the Linux version and the Windows version run through WINE. No idea what was up with that.

Criticisms aside, I loved this game so much. Absolutely wonderful shit. Definitely one of my favorite games so far this jam. It is such a massive shame that I encountered this game on the 'Submissions with the least ratings' page. It deserves so much more.

Developer(+1)

Thanks for the enormous praise (>w<)
the simple art was not only due to the time constraint, but my inability to draw lol
but I'm glad you think that it kinda fits.
About the controls, yeah ... I should have let other playtest it a bit sooner
Nice you got the fractal ref, fun fact irl Sierpiński studied astronomy and philosophy besides math, so thats what the dialog is inspired by;
At the start a lot more combat was planned and the snakes where a first test enemy cause I don't have to draw anything for them,
Theri home point is moved after charging at you, then they'd attack or idle; 
All in all I should have either playtested and developed the combat more or scrapped it entirely, oh well
Also no idea what's up with the monitor bug, it also doesn't happen on my Windows machine so it'll be a hell of a debug, I can't wait
I'm really thrilled you liked this game this much; it was like the first game I actually, sorta completed, so i'm happy it wasn't for naught

Submitted

There’s one of the spin double jump things where I would barely be too low to get to the platform. Everything else was really good though! Loved the visuals, and the mechanic of growing and shrinking! I think it makes some fun puzzles!

Submitted

Had a pretty tough time understanding how the controls worked at the start but I figured it out eventually. Pretty cool idea for a platformer.

Add a tutorial and improve the movement a little bit and I think this really could be something.

Submitted(+1)

Nice exploration on the theme! It is difficult to traverse some sections and I got stuck trying to go up in a section and I didn't figure a way out. Even not completing the game, I really enjoyed it!

Developer

I understand what you mean,
I myself needed around 4 days to get used to the controls (lol);
Just sad you missed out on some lore conclusions that were built up to,
but thanks for the positive review

Developer

Sry, missed an asset credit:
SlashDashGamesStudio - Parallax Cave Background Assets