Thanks a lot for the feedback! This is my first jam, hopefully I'll get better at delivering more content and art next year!
roo.oliv
Creator of
Recent community posts
Thanks for the feedback!! Hope you enjoyed playing 😃
Absolutely, this detaching from the wall is really annoying 😓 but I couldn't fix it on time. Also the behavior of jump when you're touching a wall is a little bit broken, it works well if you're wall jumping, sliding or grabbing a platform but it's buggy if you're on the ground and happens to touch a wall at the same time 😅
Thanks again for playing and dropping a comment ❤️
Thanks for the feedback and hope you enjoyed playing! 🕹️
The frame rate is accounted for. Probably this confusion is bc I removed all text with instructions in game due to some heavy lagging when processing text that I couldn't fix on time so I dropped all texts. This part you have to hold K (Grab) while wall jumping because without doing this, it should be nearly impossible. There is code made specifically to prevent one from ""abusing"" wall jumping, which limits intentionally extent and wall climbing.
Sorry for the clumsy experience with the game! And thanks again for dropping a comment! ❤️
🏔️ Celeste-inspired 2D platformer. Instead of dashes you scale platforms.
Movement: A and D or Arrow Keys
Jump: Spacebar (Hold to Jump farther)
Grab Wall/Activate Green Platforms: K (Grab regular walls to facilitate wall jumping)
Reset current level: R
The game is really short as I hadn't much time to dedicate to it but I'm really happy with the concept so far. Hope you enjoy it!