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Circuit Hacker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2152 | 3.384 | 3.818 |
Overall | #2775 | 3.089 | 3.485 |
Enjoyment | #2855 | 2.901 | 3.273 |
Creativity | #3508 | 2.982 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Circuit hacker takes place at the atomic scale. You transition between a few different sizes, where you might be as big as an atom nucleus or as small as an electron.
Development Time
96 hours
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Comments
Almost defeat the boss. But my skills are not good enough :D Fun game. Good job!
Glad you thought it was fun!
As someone who knows next to nothing about these electronics, this was quite a funny experience xD Great shmup you've got here!
Glad you enjoyed it!
Really well made shmup! Love the details with the resistor bands, playing as a "pico", the backgrounds. All very nicely made! Would've liked the scale to fit into the gameplay a bit more but what you've got is really good!
It makes my inner engineer giddy to see someone who got the various electronics references. Admittedly my take on the theme wasn’t nearly as creative or cool as a lot of the other games’ interpretations I’ve seen in this jam. I wanted to throw in a grow/shrink mechanic that you could use to avoid certain obstacles, but it didn’t end up fitting in the time constraint. Really glad you enjoyed it though! Thanks for playing!
Couldn't really tell what I was fighting because of how abstract the designs are but it was a good time, especially with the sound effects. Also good idea to colour the boss eyes for each attack!
Fair enough. The first time I actually put one of the finished sprites into the game, they looked like weird brains to me haha. The boss was definitely just a doodle in my sketchbook that I thought looked cool (and simple to draw a sprite for). Glad you enjoyed it!
hehe the ship looks funny
I thought of reviewing this game while I was playing it, and every single one of my critisizms, mainly enemy variety, got answered at the very next stage, thats what I call good design.
The only thing left is that i wish the blue guys had a different color that corresponded to their behavior, they feel really random and especially the spinning ones curve really fast. And maybe one more enemy types on the other ones for good measure.
Great game!
That’s a good point. The blue guys were the most frustrating to deal with as I tested the game myself. Also, it definitely needs more variety in the enemies. I had a few more ideas of enemies I wanted to throw in but didn’t end up getting around to. Thanks for the feedback and suggestion!
great feeling and sounding retro arcade game
Glad you liked it!