Play Treasure Trouble !
Treasure Trouble !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #965 | 3.788 | 3.788 |
Overall | #1474 | 3.495 | 3.495 |
Enjoyment | #1697 | 3.273 | 3.273 |
Style | #2035 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's principal mechanic 'looting' make the player bag grow bigger as we progress, which may block certain area as we don't fit through some door anymore.!
Development Time
96 hours
(Optional) Please credit all assets you've used
- TheBaseMeshWebsite : "wooden bowl" mesh; "Storage_shelving" model.
- Polyhaven : "fine_grained_wood_col_4K" Texture.
- Xelu's Free Controller Prompts Pack.
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Comments
The guards never distracted for me, and the rendering look kinda funky on my machine. Still a fun concept
Thanks for playing !
To distract the guard you have to throw(left click, Right Trigger) one of your treasure not too far from them, and if their is a wall between them and the item they don't get distracted !
For the graphics : Resolution 1280x720 is bugged it deactivate the light rendering. You can put the game in windowed-Fullscreen and force it up a bit to 1600 or 1920 and it's back to what it's supposed to be.
This was an awesome game! I liked how you could collect the items and store them back at your base. Also, I couldn't figure out how to distract the guards.
Thanks !
To distract the guard you have to throw(left click, Right Trigger) one of your treasure not too far from them, and if their is a wall between them and the item they don't get distracted !
Okay, thanks! I tried throwing it with G instead of left mouse!
Such a cool concept! Struggled a little bit with the controls but nothing too bad. I really dig the presentation.