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jonas newhouse

66
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A member registered Jul 16, 2020 · View creator page →

Creator of

Recent community posts

i really appreciate all of the detailed and constructive notes! this was my first game so input like that can be very helpful. especially the note about axis flipping, that makes so much sense. thank you!

this was fun! i love TD games and this is a pretty good one, i got through the first two stages and am planning to come back to it later and try to beat it. nice work!

This was fun! Had a really nice to the movement and shooting. The checkpoints didn't seem to work for me, I kept getting them but still being teleported back to the bottom. I also would've loved some music in the game. But great work overall!

This was fun! Had a good laugh launching myself into a roll through the desert. the procedurally generated aspect and rhythm minigame made for a fun loop! I agree with another poster that some feedback of how well I did in my run would have been really nice, but this was fun overall.

loved the aesthetic, the game was pretty fun once i got the hang of it! sfx were a little too loud and piercing for me, especially the sound when you kill a "knight"

I love this! I'm curious, does the game keep my save? I wanna 100% and am wondering if I can savely close the window when I need to take a break.

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I love this! I'm hoping to return and expound on some of my thoughts after I finish the game but right now I'm about halfway (I think) through Floor 2 and this is my favorite game of the jam so far. Even keeping in mind my bias towards nostalgic collect-a-thons, this is just an overall really fun and polished platformer. It's wild to me that this was made in only 9 days!

The way that you handled the reusing of assets was especially smart and effective. Whenever I get to a section of jumps that I've seen before it hasn't felt repetitive but actually comforting because I was familiar with the jumps and knew I could make it. Then seeing a book stashed in a corner that didn't have it last time I saw this platform pattern was a really fun aspect of the object hunt.

Great work!!!


[Update: finished all 120 books on medium difficulty, had a blast the whole time]

Hey, it happens! I have a list of literally 50+ things I never got to by the deadline lol. The package as published is great and I hope you're proud 🤘

Love the art and had a fun time playing this! It was a little confusing but especially given the short time frame this is very fun and cool.

This was a lot of fun and very polished, nice work!

This caught my eye when you posting in the discord and the finished game is really nice! extremely good vibes and very polished overall. My only wish is that I wouldn't get the same event on both cards, but seriously great work.

Nice work! I had fun with this and beat it on the third try. Loved the aesthetic and the music.

I really like the art! I got stuck in a loop where me and the enemies kept missing eachother, but honestly it's fun watching them hang out.

This was such a cool idea and the controls felt great. i loved collecting the little fairies. I'm interested to look at the source code and see how you did this, great work!

this was fun! i like how the movement is precise enough that once i get the hang of a section it's easier to do it reliably. fun to approach it as almost a puzzle of how to get past the obstacle. nice work!

This was super fun! I wanted to play more but I couldn't figure out how to make small frogs.

this was super fun to control, i enjoyed playing it a few times and getting further with more knowledge. the explosive bolt is my favorite.

I'm glad you figured it out! You're also far from the first person who had some trouble with that, so I just snuck in a last-minute update to clarify that part of the tutorial. Thank you for playing!

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MY COMPUTER SABOTAGED ME

but here's my first game!

https://jonasnewhouse.itch.io/into-the-slimelight

hell yeah

The art in this is so nice, I love the kobold. Also very fun to play, really enjoyed it. Nice work and thank you!

This art is so good! Absolutely in love with it, and cool interpretation of the theme too. Thank you for making this one a browser game, it somehow feels perfect playing it that way.

Really solid 3D game especially considered the time frame, great job! Challenging at times but that's not a bad thing, lots of cool stuff here.

Wow, I seriously love the art and the character design! Just a joy to look at and play, definitely wanna return to this one after the jam.

I love the art style, keep up the good work!

This was a fun little puzzle game, and well-polished for the time we had. Great work!

Fun, funny, cute, great job! I love the hippo and I love to make it win.

Very creative concept and fun to play! I wanna play more and try to get even further, this idea has legs and you polished it very well for a 4 day jam.

I can't believe you made this in 4 days! Extremely impressive, so nice to play, I not only wanna return to this game after the jam but 100% will be following what y'all do outside of this. Wonderful game.

really cool idea and wonderful presentation, nice job!

really creative and fun take on the theme, and it looks so good! i'm loving this and hoping to finish every level.

this was perfect for me, someone who has always wanted to play factorio and can't afford it. nice work!

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everything about this game works so well! it's fairly simple but fun and satisfying, and deep enough for the time it takes to complete. i love the writing and dialogue options. from the artstyle to the gameplay, this was a very cleverly designed game for the scope and theme of this game jam. wonderful work.

edit: i just noticed you get slower the more gold you're carrying, i love that detail!

second edit: AND I HAVE CAPE NOW???

this was a really fun bite-sized puzzle game! i liked the gamefeel and the puzzle design a lot, and the artstylel was sooo nice to look at. i'd love to see a full game in this style. i only had to skip one puzzle, the second-to-last one.

i really liked this! a personal favorite of the jam so far, it reminded me a lot of the silent realms form Skyward Swords (in a good way!). i got all 10 scaled and felt accomplished, had a good time doing it, great job!


i think the lighting effects were especially nice, i'm curious how you achieved those

this was a great a concept and i really loved the presentation! i got a funny glitch where i started sliding to the right while atlus gathered apples, and i couldn't see his dialogue when he came back lol. really creative and well done idea overall!

wow, there's a lot to play with here! very impressive for 4 days, and one i wanna spend some more time with after the jam. great work!

i love the way this game looks, and it's so fun to eat up the planets. nice job!

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this was a cool spin on the theme, i really liked the way the geometric shapes worked with the environment for the puzzles. Like jamming a square block into a round hole, but fun.

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i've been really enjoying this, im on wave 44 and i think ive filled in every spot i can. i tried to upload an image but it's too big. really cool to see it all filled out though!

edit: got through wave 48 and it started repeating the wave timer on wave 48with no more goblins coming. i think i beat it!