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Hexdef's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2415 | 3.039 | 3.154 |
Overall | #4031 | 2.718 | 2.821 |
Creativity | #4481 | 2.668 | 2.769 |
Style | #4802 | 2.446 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used Scaling in our core system
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets were made by hand
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Comments
Not a lot of content (long runs might get repetitive), but for a 48 hours development time and the gameplay that remains solid and doesn't lag, so it is a solid "base" concept!
Fun tower defense, would be cool if red hex can shoot at 2 tile distance, so you can use walls in a more strategic way
Thank you for the feedback ! We did a very basic thing, and we planned to add new type of tiles, upgrades, enemies... So yeah more strategy in the future !
Cool game! Nice balance, feels good to play. well done
Thank you for the feed back ! Glad you loved to play it :)
This is very cool, hexagons sure are useful. For feedback I think it would be nice to see a quicker way to shift between the different hex types. Also, some kind of optional "paint" tool or feature so that the mouse button can be held instead of clicking each individual tile. Overall I really like the concept of it and I think you are headed in a good direction game design wise. Keep it up!
Thank you for the feedback :) Yeah I agree with you, placing the tile should be quicker !
Glad you liked the concept, we planned to continue the project so yeah we'll try to keep it up !
This is a neat game. I'd love if there was a timer for the waves and/or some kind of planning or build phase, at least at the very beginning. Additionally, it would be great to have some way of gauging how well I'm doing at any time. I think the range indicators for the defenses are well done, and I really like the freedom of how to expand and grow my grid.
Thank you for the feedback ! :D
Yeah, I agree with the timer, we had less than 48 hours to do it, and we didn't play test it properly. I noticed it too late.
Im glad you love the concept, we plan to develop it into a bigger game so it confirms we have something !
Very fun! I like the strategy elements you incorporated
Thank you :D Glad you had fun !