Honnestly, I didn't really understood how to play (never player this kind of game before), and yet I enjoyed my time. Even if I was mostly spamming I felt like I somehow was still doing the right thing most of the time. Some DOOM vibes here and there, I also see the Evangelion references...
Overall, it's not a game I would play, but it is a nice and enjoyable experience even so! Nice job!
The P.A.L.
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This is probably one of my top 3 favorite games of this jam. I love the main theme and the overall music and SFX, the game was a little hard for me at the start because I'm not really used to this kind of games (like an X-Wing fighter in Star Wars for example) but even so I really enjoyed my time from the begining to the end; loved the story too, sounded like some sort of Top Gun in space...
Did I already said the main theme is awesome? (I'm litterally listening it while I write this)
I really hope this will be one of the highest ranked games of this jam and who knows, maybe you'll continue working on the game to make it bigger... Because I'm sure a lot of people would enjoy that!
This game is awesome. I love the stealth system, feels like a Hitman but trying to mess arround instead of "doing his job", also love the jokes here and there... Slightly sad there was no music (I played only the web version), but I feel like it's actually better, especially with the cool SFX...
I'd love to play more of this :D
The game feels a little short (only about 3 or 4 ennemy waves) and there's no way to see how long you're playing (a score system would have been great). Maybe also making sure the ship moves with the same increments of space, otherwise the shooting can get tricky sometimes.
Besides that, I do feel like you tried your best on the game, you didn't make any music sadly but you made some SFX, and if you didn't had any musician I can understand it. I also like how the player's bullets are slightly different from the ennemies ones.
It was a short yet fun experience, good work!
Great level design, great music and art too. My biggest concern are the inputs (on keyboard), sometimes I'm using the grapple upwards but ends up being foward, and you need to open the parasol only after you "ungrapple" yourself, which is pretty hard to time because of the speed of the character.
That said, it might be just me having trouble... Overall the game is really fun!
Original take on the theme (mostly with the airport part) and nice graphics. Sadly I felt like I could dispatch the containers to the wrong space dock and nothing would happend, but as you said you didn't impemented everything you wanted and I think the barcode at the bottom is supposed to tell the player where each luggage must go (Moo for Moon I guess, Mar for Mars but probably not implemented).
I enjoyed what I played though!
Nice visuals, nice concept, music, gameplay... Everything and looks feels awesome! I like how the helmet shows how many hps you have left, and the evolving powerups are a nice touch too. There was a few glitchy asteroids (indestructible and didn't hurt the cat) but it's not game breaking or annoying.
I wonder if my cat does any of this while I sleep though...
I love how the game looks with the color palette and design, it was hard to understand how the game worked but after a minute or two of experimenting and looking at the gifs of the game I understood how to play and honestly, it was really fun! Not too hard but not too easy neither ; I dare saying the music is a serenade to the gamejam...
Nice work!!
Thank you for such a detailed review! We initially planned to make some minigame that you need to finish in order to actuall collect the material and eventually to even add some events every few sols, but again, it was hard to make all of it when only two people worked out of five...
We also found out about the R+ collecting glitch (after the submissions ended though), but we're planning on working on an updated version that should look more like what we imagined in the begining of the jam, and hopefully make the "farming" more enjoyable and with more rewards than just "Hey, you have a new room!".
Glad you enjoyed it this version :)
Very nice game, I love how you are supposed to play a Tetris section in order to use the compactor (although it would have been nice if we could get more points for deleting multiple lines of waste simultaneously). The main menu got a little glitchy after I finished the run (I wasn't able to see what menu was currently selected, but it was fun anyway. Nice little arcade game!
The game looks and sounds amazing, even if as you said the game will not run on an actual Gameboy. There's a few things I would change, like making the turrets shoot by themselves instead of me spamming Z as if this was a matter of life and death (well, it technically is, but you got my point I hope), but even with the spamming I enjoyed my time. Nice game!
Thanks for checking out our game!
We didn't have a lot of time and ressources to make the game as we initially wanted (we were two people out of five to actually work), but after seeing a few people playing the game I must admit that besides some jokes there wasn't any reward indeed for progressing. We'll try to fix that after the gamejam have ended. Thanks for your comment 👍
Thanks for playing! I'm glad you enjoyed the music and the jokes, although could you tell us what was a little harsh for you? We can't change the game for the next two weeks but we do have planned to make it (at least a little) bigger and better after the gamejam ends, so maybe we could change that harsh part too 👍