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Forged To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3128 | 3.029 | 3.778 |
Creativity | #3363 | 3.029 | 3.778 |
Overall | #4172 | 2.673 | 3.333 |
Enjoyment | #5814 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create swords of diffrent sizes
Development Time
96 hours
(Optional) Please credit all assets you've used
Pocket Inventory Series #5 : Player Status
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Comments
Really cool take on it, super relaxed and chill game. Great job! Never knew I wanted to be a blacksmith but here we are aha
Great style and overall feel. The environment and atmosphere work great together. It feels too cozy though (which is a nice twist, and I like it), and time doesn't seem to fit here (I don't feel rushed and all of a sudden the day is over). The UX is a bit confusing and overly nested. I dig the idea of expanding material, we went for something similar ;). The gameplay works, except for a few unfortunate times.
Physics is always a welcoming addition to any game.
The game feels incredibly relaxing and even meditative. I enjoyed crafting swords, even though the instructions weren't entirely clear at first. I especially loved moving the bars around with my mouse and the satisfying sounds they made. It might be even better if everything were consolidated onto one screen for a smoother experience. Overall, I see a lot of potential here. The game truly captures the feeling of being a master blacksmith creating legendary swords!
If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!
This is a super cool game! I'm not sure how much it fit the theme, but it has a ton of content and lots of potential, I'm very impressed by the art, the depth of the mechanics, and the polish here! The main issue I was running into was not knowing what to do, there's not much feedback for when you're doing something right or wrong and no reference to look at to find out what to do. The game also froze when I tried to end the tutorial. With a bit more of a guide, this is a game I'd love to play more of!
I'd also love to hear any feedback you might have for my game!