Give me more!
xkonstantinos
Creator of
Recent community posts
I don't know what is worse, the little mouse making a mess or the Dust Machine 3000. Works pretty well and looks amazing! More physics PLZ the pottery needs to break :P WTH who bought the fake ceramics?!
Sadly I couldn't reach the last bread. Though found myself carrying a big iron pot but not the small chairs... So many questions XD
Great style and overall feel. The environment and atmosphere work great together. It feels too cozy though (which is a nice twist, and I like it), and time doesn't seem to fit here (I don't feel rushed and all of a sudden the day is over). The UX is a bit confusing and overly nested. I dig the idea of expanding material, we went for something similar ;). The gameplay works, except for a few unfortunate times.
Physics is always a welcoming addition to any game.
That's a pretty nice idea. Modules work for this theme (and the nesting connections are an exciting addition). I liked the challenge of the last level. Only if there were more to beat :P
Fullscreen didn't work as expected and some UI/UX felt lacking (even though the designs are cool). Other than that, it would be nice to have more levels to play with (maybe at some point introduce rotating blocks too).
I'm sorry to hear that. Since it's a jam game the difficulty can escalate very quickly due to limited time for creating more levels or general balancing. You can always restart and try again. In the end, it has a mix of the puzzle genre and it's supposed to be hard to figure out but at least hope a bit refreshing once you find the right way :)
The how is elegantly explained in-game on the first level which acts as the tutorial. You might think the weapon is not working because you aren't choosing the right color to shoot (it depends on the "ammo" you carry). Even though its FPS you need patience and observation to progress through the levels. By shooting you illuminate the world to find your way out.
Thanks for taking the time to play!!
You can press or hold the action button (Y/PgUp) to perform certain tasks. Pickup/drop the fire extinguisher when fires break out, hold to turn the valve for it to release the build-up pressure and hold to fix the hydroponics tanks that break. You won't hear feedback sound when fixing the tanks :( .
As for the big red buttons, they are for maneuvering the drill, distributing power between the radar or the drill's rpm, and shooting the laser.
The fact that we wanted to portray an old school feeling of a game and not having much time to polish it, led to a confusing one. At the end of the day, YOU ARE A CALAMARI led by en evil overlord that didn't pay to much attention when building the vessel :D
The bug after playing again when losing or winning is an unfortunate one...