Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Built For ScalingView game page

Submitted by Unclouded(TheAlchemist) — 18 hours, 52 minutes before the deadline
Add to collection

Play game

Built For Scaling's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#55722.0202.857
Creativity#60012.1213.000
Overall#60352.0202.857
Style#61781.9192.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a robot that was built to scale a mountain

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit) (+1)

Enjoyment: 4/5 Weirdly enough I liked this? It kinda felt like a simple turn-your-brain-off kind of game. I felt satisfied when I finished it despite being really frustrating.

Creativity: 1/5 This is literally the second game from this jam i've played that uses a pun on "scale" as a verb instead of as a noun, whose plot revolves around "scaling" a mountain, and whose main character is a robot. (i'm not joking, here's the other game) And like that game, the gameplay is completely unaffected by the "scaling the mountain" aspect. You could've removed the "scaling the mountain" story and it still would've been a super simple platformer with the exact same level of enjoyment.

Style: 4/5 Unexpectedly I really fw the hyper-minimalist look of this game. It kinda reminded me of an atari2600/old computer game.

Finally, it's great that making this made you learn godot! Even if it's very unoriginal, I'm confident that this game helped you a lot to understand how godot works. Maybe you'll even make a much better game in the future because of the experience making this game on godot gave you!

Submitted(+1)

It’s fun, but being able to play it in a browser would add a lot.

Congrats.

Submitted(+1)

I was clearly not built for scaling haha.

Very unforgiving game, and I think that was the objective. Interesting take on the theme.