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Built For Scaling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5572 | 2.020 | 2.857 |
Creativity | #6001 | 2.121 | 3.000 |
Overall | #6035 | 2.020 | 2.857 |
Style | #6178 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot that was built to scale a mountain
Development Time
96 hours
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Comments
Enjoyment: 4/5 Weirdly enough I liked this? It kinda felt like a simple turn-your-brain-off kind of game. I felt satisfied when I finished it despite being really frustrating.
Creativity: 1/5 This is literally the second game from this jam i've played that uses a pun on "scale" as a verb instead of as a noun, whose plot revolves around "scaling" a mountain, and whose main character is a robot. (i'm not joking, here's the other game) And like that game, the gameplay is completely unaffected by the "scaling the mountain" aspect. You could've removed the "scaling the mountain" story and it still would've been a super simple platformer with the exact same level of enjoyment.
Style: 4/5 Unexpectedly I really fw the hyper-minimalist look of this game. It kinda reminded me of an atari2600/old computer game.
Finally, it's great that making this made you learn godot! Even if it's very unoriginal, I'm confident that this game helped you a lot to understand how godot works. Maybe you'll even make a much better game in the future because of the experience making this game on godot gave you!
It’s fun, but being able to play it in a browser would add a lot.
Congrats.
I was clearly not built for scaling haha.
Very unforgiving game, and I think that was the objective. Interesting take on the theme.