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Enjoyment: 4/5 Weirdly enough I liked this? It kinda felt like a simple turn-your-brain-off kind of game. I felt satisfied when I finished it despite being really frustrating.

Creativity: 1/5 This is literally the second game from this jam i've played that uses a pun on "scale" as a verb instead of as a noun, whose plot revolves around "scaling" a mountain, and whose main character is a robot. (i'm not joking, here's the other game) And like that game, the gameplay is completely unaffected by the "scaling the mountain" aspect. You could've removed the "scaling the mountain" story and it still would've been a super simple platformer with the exact same level of enjoyment.

Style: 4/5 Unexpectedly I really fw the hyper-minimalist look of this game. It kinda reminded me of an atari2600/old computer game.

Finally, it's great that making this made you learn godot! Even if it's very unoriginal, I'm confident that this game helped you a lot to understand how godot works. Maybe you'll even make a much better game in the future because of the experience making this game on godot gave you!