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TINY HUGE GLADIATORS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1089 | 3.500 | 3.500 |
Overall | #1804 | 3.382 | 3.382 |
Style | #1932 | 3.471 | 3.471 |
Creativity | #2875 | 3.176 | 3.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time a wave of enemies is defeated, the player can choose to modify the scale of some game feature
Development Time
48 hours
(Optional) Please credit all assets you've used
- Graphics, by KenneyNL (https://kenney.nl/assets/tiny-dungeon).
- Background music "Rome Battle", by MokkaMusic (https://www.youtube.com/watch?v=xw6pOeDmCeY)
- SFX by Swish Swoosh (https://www.swish-swoosh.com/products/sound_packs-cute-ui-interact-sound-effects-pack?srsltid=AfmBOoqITh5emZ2cDkSZ8dZkdd1ZU93bjieDjnSpYoC8rHaIkxz6LBdc)
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Comments
The art is so nice and the swiping animation feels so good. I had fun playing it! Several things I noticed: 1. some times you could get two of the same choices 2. some times the enemy could spawn right next to you and hit you without you knowing 3. this is minor but I wish there was some indicator when my health is over the maximum
Thank you so much for the feedback! I tried to minimize 1. by adding the reroll option, that at least guarantees a different card than the previous option. It really is frustrating to lose because something spawned on top of you, I'll probably change the spawn method after the jam.
Thanks for playing!
Very cute! I love the art of this game! I lost pretty quickly so I am not sure if these were the only options but the cards I kept getting either made me smaller and faster or the enemies stronger and slower. I wish I had gotten more options haha. Great submission overall!
Thanks for playing!
This was my first Godot game ever, so I was quite busy trying to learn the engine and couldn't get much done. Sadly there are only five options in the game: bigger/smaller player, bigger/smaller enemies and bigger sword (making the sword smaller give problems with hitboxes, so I discarded it).
The style is very cute! 48 hour jam is very impressive. Love the selection of the round start
Thanks for trying it out!
Cute style, entertaining gameplay and a super creative way to tackle the theme, great job!! This is very impressive for a 48 hour jam!
Thanks buddy :) your game is awesome
Good game, simple, consistent, easy to play and understand the concepts!
Thanks for playing!