Finally got to play your game. It's definitely great fun, love the visuals and sfx and ofc it's purrfectly on theme. I feel like completing a stage (round) could have a little bit more polish. I've been a bit blind for it being rounds for a while and thought they just respawn until I saw the UI on the bottom left. It's overall a fun gameloop and interesting to see perks doing the opposite where it's hard to judge what's better and just a matter of preferred playstyle. Really cool!
Play game
TINY HUGE GLADIATORS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1089 | 3.500 | 3.500 |
Overall | #1804 | 3.382 | 3.382 |
Style | #1932 | 3.471 | 3.471 |
Creativity | #2875 | 3.176 | 3.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time a wave of enemies is defeated, the player can choose to modify the scale of some game feature
Development Time
(Optional) Please credit all assets you've used
- Graphics, by KenneyNL (https://kenney.nl/assets/tiny-dungeon).
- Background music "Rome Battle", by MokkaMusic (https://www.youtube.com/watch?v=xw6pOeDmCeY)
- SFX by Swish Swoosh (https://www.swish-swoosh.com/products/sound_packs-cute-ui-interact-sound-effects-pack?srsltid=AfmBOoqITh5emZ2cDkSZ8dZkdd1ZU93bjieDjnSpYoC8rHaIkxz6LBdc)
Comments
Quite fun! I loved the visuals and controls! More upgrades would really help the game pop a bit more.
Fun game! The upgrades, while limited, offer some nice choices and make the game interesting. Sadly sometimes you get offered the same thing twice leaving you without much choice. Also while spamming attacks and the round ends you can accidentally pick a card without even seeing what it does. Maybe a confirm button would be nice? Overall it's a really nice game and I had a great time playing!
Cool game! I like the style, input feels responsive, It's addicting. I wish there were more types of upgrades and enemies, closer to bullet hell.
Fun game! I like the tradeoff when scaling the characters and enemies!
super cute fun game! love the idea and mechanics and had a good difficulty curve!
remember to credit the art pack you used in the submission page
Most of the art is from Kenney! It's a CC0 pack, so you can use it in your projects, too (https://kenney.nl/assets/tiny-dungeon). Thanks for playing :)
Nice cohesive style. Having some kind of auto attack would have been pretty cool. Well done overall!
Most of the art is from Kenney! Is a CC0, totally copyright-free (https://kenney.nl/assets/tiny-dungeon). I agree with the auto-attack, most survivors-like games have it for a reason. Thanks for playing!
The art and pacing in this is really good. The fighting is a bit finicky but the mechanic concept is great. Great job!
It's a nice twist on this type of game; I like it! Only one complaint: carpal tunnel! lol
Most of these survivor-likes have auto-attacking for a reason, haha.
It's really well done for a 48-hour game, though; good job!
Nice concept and clean game. It's quite fun to be a tiny guy with a big sword fighting against massive enemies! One little thing that bugged me, it happened quite often that both options on level-up where the same. The re-roll kinda mitigates that a bit, but it was still a bit frustrating, especially when i ended up getting none of the options i wanted :P
Really satisfying combat and animation! Impressive game for 48 hours and using a new engine. Kudos to you!
The art is really clean and the combat/moving animations are as well. I had a lot of fun playing it! Sometimes crates will just disappear not dropping anything actually it seems like anytime after opening one crate everything else drops nothing for the whole level. Besides that you did a really good job. Great work!
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