clever to think of a classic like snake for scale
I think the RNG can generate some cases that are unwinnable:
ran into scenarios where there were only bombs quite often
otherwise well done
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4570 | 2.368 | 2.368 |
Overall | #5555 | 2.211 | 2.211 |
Style | #5719 | 2.105 | 2.105 |
Creativity | #5960 | 2.158 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The snake in this game can grow infinitely, with the only limiting factor being the player's decisions. In this game, the player must traverse the procedurally generated mines, which take away 10 segments of the snake, to find food to eat. Each piece of food increases the snake's size by 1. However, if the snake gets too long, it will become impossible to get to the food, so the player can purposefully shrink the snake by colliding with mines.
Development Time
clever to think of a classic like snake for scale
I think the RNG can generate some cases that are unwinnable:
ran into scenarios where there were only bombs quite often
otherwise well done
The movement feels nice once you get used to the controls. A few times there were nothing but mines on the screen, but overall really cool game!
i love it, it's like snake but with 360 degree turn control! It's nice when you get into a flow and just start schmooving all over the place
This is fun! Unique, and fits the style pretty well. I just wish it was a bit more flexible so I didn't keep running into mines by accident.
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