Nice job, very creepy atmosphere and I enjoyed the top-down/ 3d view. Ran into a few bugs but overall enjoyable
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Lurid Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3467 | 2.727 | 3.857 |
Creativity | #3991 | 2.828 | 4.000 |
Overall | #4004 | 2.727 | 3.857 |
Style | #4260 | 2.626 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Small main character in big room and big monster
Development Time
(Optional) Please credit all assets you've used
In description of project
Comments
Hey! Thanks for not using any jumpscares! I'm really easy to scare when it comes to horror games haha.
One complaint though, when I block the north entrance and hide behind the bed, I was able to survive 3 nights in a row (and finish the game) without dying. I don't know what happened there, but I can proudly say that I beat the game lol.
Overall great experience!
Can't rate this yet till I get thru my queue, but wanted to leave a comment while still fresh off playing - very creative concept, genuinely made me anxious as hell, but also very buggy!
Bugs: My first playthru I was actually confused because I apparently broke it somehow (my best guess is I did so by pushing the furniture around when I was still figuring out what to do/how to interact with stuff). The bug that happened is that the hand seemed to get "confused" and could not go through the door. If I closed the door, it would move to the closest open door, but if I didn't close the door it would just hang out in the doorway. I survived two nights like this - on the third night, without an enemy even spawning, I died pretty much immediately lol.
My second playthru (did not restart the game, just hit start/restart to see what would happen) actually worked closer to what I think was intended, although there were still a few hiccups. I died this time despite having successfully closed the door on the monster, which was a bit confusing.
During the second playthru, most of the time closing the door would cause the roar/shake sfx and the monster to disappear, but a few times it just moved to the next door instead, which was also a little confusing. If this isn't a bug, I'd probably try and make some indication of why this happens (I thought maybe it was proximity, but it happened sometimes even when I closed the door right on the monster at the last minute) so the player can plan and adjust.
I think, for increasing difficulty, it might be more interesting to have more doors in the room to contend with after each night, rather than just a faster monster (though the speed increase is good and I would keep it). Something about having to rush to shut a new door immediately after having closed one creates a real sense of tension and urgency, and I think you can push that further.
Wow this turned into a book. Overall, very well done! The vibe is extremely spooky and the mechanics paired with the sounds and camera shake make for a genuinely anxiety inducing experience.
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