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RPickard

18
Posts
1
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A member registered Apr 24, 2021 · View creator page →

Creator of

Recent community posts

Very creative idea - visuals looked great!

Not sure, maybe just a clear message on the submission page saying to download the windows version instead?

Great sense of humour, questionable motives

(1 edit)

Great style and very nice looking menu. 

Had a fairly big problem with the controls on the web version: pressing ctrl alongside another key (such as W) will cause unexpected results which impact the game, such as closing the tab, saving or bookmarking. Would recommend just allowing users to download the windows version instead if you plan on using these controls.

Otherwise the idea is fun and well executed.

Thank you for the great feedback!

Very cool concept which matches the theme very well. Friction is a little strange on the placed objects though.

Looks very nice, the intro and model of the Devil are both very polished.

Was a fun little game, loved being able to control the momentum of the character. Slight issue I had was that eventually the character would move faster than the blocks would spawn in making it difficult to progress.

Other than that, the music was great and the visuals were cool!

Liked the interaction between both houses, however both me and a friend had issues preventing us from progressing past a certain pointwith certain items not spawning

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.

A very solid recreation of Getting over it (for better and worse), the main problem I had was the mouse wasn't constrained to the screen and when swinging went all over the place making movement very unpredictable.

Enjoyed this a lot, the music was great (although did randomly cut out every now and again!) and the story was interesting.

Loved this, the art style was fantastic the golem felt responsive and it was clear what you needed to do. The music was a bit loud. Also would have been nice if we saw some indication of what trash was falling - often felt like I had got far enough to the side to miss the trash only to caught by how large it was.

This was great!

(1 edit)

Would have loved to play this, however it needs packaging - requiring users to install UE5 in order to run is a big ask!

(2 edits)

Was not clear how the mechanics worked, didn't understand until the final day. It would've helped if the colours on the shelves were more clear and if the writing in the details section was displayed immediately rather than needing to be clicked on. 

Cards felt very unintuitive in how they worked with the scale, was not able to figure this out resulting in me frequently being softlocked and having to wait until the timer ran out

I love the existential themes

Mouse clicking the abilities breaks the game!

Rated 5 for ghunger