Its actually pretty fun, the skeletons don't have any animation and you can get stuck in between them which just feels a bit clunky, but i enjoyed it. I'm not sure exactly how this fits the built to scale theme though
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ManaPockets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4872 | 2.282 | 2.700 |
Style | #5022 | 2.366 | 2.800 |
Overall | #5294 | 2.310 | 2.733 |
Creativity | #5623 | 2.282 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling spell potency & size
Development Time
(Optional) Please credit all assets you've used
[floor] StoneFloorTexture: https://opengameart.org/content/handpainted-stone-floor-texture
[player] player_mage_sheet: https://opengameart.org/content/mage-sprites-idle-and-walking
[projectile, health bar] M484BulletCollection1: https://opengameart.org/content/bullet-collection-1-m484
[skeleton] lpc_entry: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
[projectile noise] drum: https://opengameart.org/content/steampiston
[skeleton death noise] independent_nu_ljudbank-wet_squish_slurp_impacts: https://opengameart.org/content/8-wet-squish-slurp-impacts
[sound icons] soundOnOff: https://opengameart.org/content/sound-onoff-images
[font] soria: https://www.fontsquirrel.com/fonts/soria
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