Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VodySly_5

18
Posts
1
Following
A member registered Mar 25, 2024 · View creator page →

Recent community posts

i like the idea and the style of the game, but you cant look around cause your mouse isnt captured, so you should capture the mouse. Lack of sfx, games without sfx lack responsiveness, they feel like nothing is happening, if you need a source for sfx, try out freesound and check the license to see if you can use it. I think those two things would make your game just feel a lot better to play, otherwise good job!

Very cool  and unique mechanic, it was confusing to figure out what the paints do though. Red and Blue are pretty easy to understand, white had me confused for a bit and green i have no clue. I think your game would benefit a lot if each colour had a small and easy level just to figure out what they do

Very polished puzzle game, everything had a purpose. The only thing id say critically about it is, this scaling mechanic has been done so many times in this jam but id say this is a better example of it being done, feels really good, good job!

I like the idea of scaling down to kill the enemies but it feel like an unsatisfying shooter, cause theres no bullets and there's no impact, they just shrink. Models are basic shapes and default textures, and theres no audio so it feel clunky and unresponsive.

(1 edit)

The sfx and shooting feel good. The scale mechanic just felt forced in, the scale doesn't do anything and it comes from nowhere, and the size of your bullets don't scale either, so i don't know whats the point of scaling, but the general gameplay feels nice so good job!

Very cool and unique idea. The background music is a bit annoying.  I do like the idea, i feel it could've been executed in a better way, like which side you hit with the upgrade it auto attaches itself and looks away from the player, cause what ended up happening was there is too many upgrades facing the right side, but i do like this unique idea, good job!

(1 edit)

I was excited when i loaded in and saw the aesthetic of the game so good job on that, very difficult to navigate, the scanner to see in the dark is almost always lit up by a light so you cant see anything. And my movement because very stuttery and i couldn't turn around. But like i said i do really love this aesthetic.

Looks nice and i like the idea, the controls are bad though, shift to jump is unnatural but space to be reset leads to accidentally instinctively pressing space to jump and the level being reset. And since both scale with each other, why not have just one set of scale buttons instead of two for each and then second player on arrow keys. I want to like the game but the controls are holding it back imo, but still good job!

Its pretty nice to control,  feels empty though especially with no audio, doesn't feel responsive. And the scale was only used for two levels at the end, i like how the ship controls and navigating while gliding, but i feel like there could've been more to it, but good job!

Its actually pretty fun, the skeletons don't have any animation and you can get stuck in between them which just feels a bit clunky, but i enjoyed it. I'm not sure exactly how this fits the built to scale theme though

(1 edit)

I like the idea of the game, there doesnt seem to be audio, and starting its very confusing to figure out what the controls are and if you move the camera you can lose track of where your player is and have to scan looking for them again

Really cool and unique idea. One thing that would improve it is if you could zoom into the other blocks to see what you need for them, cause it gets confusing having to remember multiple. But really good job

I like the idea but, its very confusing what i have to do, its a bit unclear.

(1 edit)

Really nice looking and the mechanic works well. Nice presentation. Only problem is the level design is very basic. Good job! :)