i like the idea and the style of the game, but you cant look around cause your mouse isnt captured, so you should capture the mouse. Lack of sfx, games without sfx lack responsiveness, they feel like nothing is happening, if you need a source for sfx, try out freesound and check the license to see if you can use it. I think those two things would make your game just feel a lot better to play, otherwise good job!
VodySly_5
Recent community posts
Very cool and unique mechanic, it was confusing to figure out what the paints do though. Red and Blue are pretty easy to understand, white had me confused for a bit and green i have no clue. I think your game would benefit a lot if each colour had a small and easy level just to figure out what they do
Very cool and unique idea. The background music is a bit annoying. I do like the idea, i feel it could've been executed in a better way, like which side you hit with the upgrade it auto attaches itself and looks away from the player, cause what ended up happening was there is too many upgrades facing the right side, but i do like this unique idea, good job!
I was excited when i loaded in and saw the aesthetic of the game so good job on that, very difficult to navigate, the scanner to see in the dark is almost always lit up by a light so you cant see anything. And my movement because very stuttery and i couldn't turn around. But like i said i do really love this aesthetic.
Looks nice and i like the idea, the controls are bad though, shift to jump is unnatural but space to be reset leads to accidentally instinctively pressing space to jump and the level being reset. And since both scale with each other, why not have just one set of scale buttons instead of two for each and then second player on arrow keys. I want to like the game but the controls are holding it back imo, but still good job!