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Rogan Josh

8
Posts
A member registered Jul 29, 2023 · View creator page →

Creator of

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You'll find that this theme isn't very conducive to gameplay; "calm before the storm" is just preparing for something to happen then it ends lol. You're better off abandoning the literal theme and making a game with a storm in it, or making a relaxed game about calm stuff.

Hi there, I can't search for your name on Brackeys Discord. What kind of game did you want to add art to? I'm mostly interested in doing gameplay & overall design... here's the game I did at GMTK24.

I found something of a constraint for effort on getting back to the fountain from far away if I'd gone quite far to scout during the round. I wouldn't want to give bad advice on altering this, but maybe a free optional fountain teleport popup, along with a level-up popup hider to search around between rounds?

A really robust and complete experience. I initially felt terrible for losing 2/3 eggs early on, but after slaughtering 100s of lizards for an hour I got over it. The scaling terrain adds an amusing maintenance element to the gameplay loop, well done.

The squirrel vicars-gun of 100 acorns per second kind of blends the audio into a satisfying heavy rain on a windshield sort of noise, which is probably similar to what it'd actually sound like.

Really snappy, good balance between gameplay and asset style. Took 43:08 to beat, my thumb's completely numb. A good implementation of the KISS principle.

Idk if it was just me but I had real trouble getting the right jump strength, may just be that my spacebar is too deep to tell though. 

Well-implemented design; there's an option to go risky for extra damage, and the gameplay can adapt well to difficulty increases.

For a suggestion, maybe you could get a record score/time based on how small you go before hitting the boss. There was also a stutter but it might just be my CPU/browser.

Easy to grasp, interesting gameplay to master (aligning enemies along axis to hit, keeping at distance), hard as balls, good job.

Only things I can think of to improve on are music loop length to span-out the individual melodies, and end-of-round food collection.

Ah! The animations must've broke while I was rearranging code, oh well.. Glad you enjoyed it!