You'll find that this theme isn't very conducive to gameplay; "calm before the storm" is just preparing for something to happen then it ends lol. You're better off abandoning the literal theme and making a game with a storm in it, or making a relaxed game about calm stuff.
Rogan Josh
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I found something of a constraint for effort on getting back to the fountain from far away if I'd gone quite far to scout during the round. I wouldn't want to give bad advice on altering this, but maybe a free optional fountain teleport popup, along with a level-up popup hider to search around between rounds?
A really robust and complete experience. I initially felt terrible for losing 2/3 eggs early on, but after slaughtering 100s of lizards for an hour I got over it. The scaling terrain adds an amusing maintenance element to the gameplay loop, well done.
The squirrel vicars-gun of 100 acorns per second kind of blends the audio into a satisfying heavy rain on a windshield sort of noise, which is probably similar to what it'd actually sound like.