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Knight Imperitus

10
Posts
1
Following
A member registered 42 days ago

Creator of

Recent community posts

Great game! I found the game to be a bit short, but it was really cool. It would be really cool to see it implemented into further levels! One issue I ran into was getting stuck inside walls if I grew in the wrong places. This did end up pushing my character off the screen in level 3. However, this just means I need to play more safe and is not necessarily a bad thing. To fix this you could restart the level/ kill the player if they get stuck. I hope you continue working on this!

Thank you for playing our game! All advice is greatly appreciated, and using physical key locations is definitely something we need to look into for the future. Also if we continue the game I definitely want to improve the tutorial. Some things are just not as intuitive in the game and need better instructions. Though I am interested, do you remember the farthest level you were able to get to? We never had any time to playtest the difficulty. Once again, thank you!

This was really fun and addicting. Here's just a few constructive criticisms.

A few bugs I noticed:
If you put a building on yourself or an enemy, it has a chance to launch yourself up or push yourself through the floor.

After restarting, (or dying), the cost of your building, and their sizes does not change. This can lead to getting very powerful attacks at the beginning of the game. ( This might not be a bug)

Other criticisms:

Another couple of buildings would be a great addition to the game. I especially wanted a speed building while playing.

While the waves signified stopping points in the game, they felt distracting when they appeared with a bunch of enemies around you. Maybe  causing the wave to end when all the enemies are gone would improve this. 

All said, this is a great game and was a lot of fun. Continue the good work!

Really cool! I made it to level 23 and had a blast. I encountered a glitch around level 18 that caused me to teleport. Great game overall!

While short, this game was a lot of fun, and the ideas were unique! Great job!

The game was hard to play, but if you had had more time it would have been interesting.

Really cool concept, I liked how using less light made it a lot harder to know what was ahead.

I really like the concept, and I feel like this would make a very fun multi-player game. Keep up the good work!

Really liked your game, the pathfinding of the materials was pretty cool!

Really cool, but oftentimes I got stuck in a lot of blocks or became soft locked.