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Scale-Cook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5460 | 2.197 | 2.600 |
Creativity | #5838 | 2.197 | 2.600 |
Overall | #6164 | 1.972 | 2.333 |
Enjoyment | #6853 | 1.521 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale the ingredients precisely to craft the perfect soup.
Development Time
48 hours
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Comments
Pretty nice game! I love the concept.. the implementation could be better, something as simple as making it so recipes require 1 of the ingredient instead of like 5 would be fun, removing the stuff repeated in all recipes such as salt and pepper is cool, etc
It needs a bit more tactile feedback, such as sfx or “boredom meters” from the guests etc
but overall, i like the idea.
The concept is great althrough there are few things to work on, but in overall that was a good experience ( other than the repetetive actions and some unclear instructions ). U can work on it to make it even better :)
thxxx, the game really need improvements, we didn't got time because my friend forgot to save...
Nice idea! :)
The communication to the player is not the best. I didn't really understand what I was supposed to do, and when it clicked, there was too much going on at once to keep in mind. Slowly building up the number of ingredients for example would make a huge difference.
Thanks for the advice!
There are a lot of ingredients, and it's not very fun to run back and forth 11 times, go into the computer menu, click the item, and run back. And if I pick up the soup by accident, there's no way to put it back, that batch is ruined. I was only able to sit through making one complete soup, and it didn't work. I wanted to try again to figure out if I did something wrong, but it's too monotonous.
ik, the game is kinda bad, we kinda rushed it cuz my friend forgot to save on the first day.