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Lynea Flynn

15
Posts
1
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12
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A member registered Mar 14, 2018

Recent community posts

Greatly enjoyable! Beautiful to look at, suspenseful atmosphere, and overall nicely done :)

It's a charming beginning! :)

Really fun, really unexpected! Amazing that you managed to add in the recently drawn images in the menu! O:

Really fun concept, gorgeous art all around, great atmosphere! Also lovely humour and easter bananas! :D
I didn't like the banana scaling mechanic. Felt too fiddly compared to what it would be like in real life. (The idea of it is fun, though!)

Cool idea! :)
I had a lot of trouble estimating the hit box, especially with the wings and the uneven edges of the block structures.
Maybe this would work better with another kind of flyer, one that has an easier to judge and more constant shape?

Turns out randomly shouting and talking under your breath is mostly not a good idea, except if you want to emphasize the other person xD
Both endings made me laugh \o/

1977 :D
He's stacking such tall objects, the screen moves too far up too quickly so I couldn't see my stack anymore for strategic tetris. I hope they fire that guy xD

I really liked the level mechanics!

(1 edit)

As explained by benanimating, it's not playable. :(
I hope it'll work out for you next time! Don't be disheartened by this setback! :)
Edit: I saw that it runs in the browser now. However, it doesn't scale correctly in Firefox at least, so I can only see a bit of the screen.

Nice idea! :)
The communication to the player is not the best. I didn't really understand what I was supposed to do, and when it clicked, there was too much going on at once to keep in mind. Slowly building up the number of ingredients for example would make a huge difference.

I fear this genre is not really for me, and I didn't fully understand the mechanics, but the feeling of speed was nice and the graphics lovely.

Fun idea, beautiful execution! Very stylish!
Scaling the slime felt rather clunky and I sometimes couldn't fully gauge if the missiles would collide.

Nice to look at, deliberately very funky controls for that wimdy day. :D
I didn't understand the meter and what the goal was.

Really cute idea and beautiful art! It was a bit fiddly at times, and I believe that could be something to improve on in the future - but not by making it less fiddly, but by making traversing through the level itself a puzzle maybe? :D

Piling pressure, paper panic!
Wonderfully adapting music, fitting overall atmosphere.
My only critique points: I had trouble quickly understanding which work station is which, and what the symbols refer to in terms of upgrades. I also did not realize that I could already push workers around while the talking was still going on.
Once that's figured out, it's really fun though!