Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Blocks vs ShapesView game page

Submitted by Not_An_Otaku — 12 hours, 40 minutes before the deadline
Add to collection

Play game

Blocks vs Shapes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#42822.4573.250
Creativity#45632.6463.500
Overall#46612.5203.333
Style#47712.4573.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The tower you build scales upwards

Development Time

96 hours

(Optional) Please credit all assets you've used
Credits are on the pause screen in game

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting concepts; I find the simple visuals striking. However, despite knowing what the numbers were and what caused what, I could never really figure out what sort of strategy I should go for; I randomly kept stacking boxes at first and that carried me all the way to Wave 11 where the game bugged out.  Especially with no way to tell the order in which enemies spawn, it's impossible to meaningfully think your construction through.

Submitted

It seems that after using the blue blocks, the game doesn't recognize that the wave is over...? It just sits there, with no more enemies coming.

Also, as a fellow Godot user, here's a small tip for exporting your game: When exporting, turn on "Embedded PCK". It's right on the first page. If you do that, then you will have only one file, and don't need to give people two files!

Submitted

I like the concept. Pretty fun, although I got stuck on wave 5 twice because the squares built up and couldn't attack :(

Could be really cool if you expanded on the idea. Maybe add the ability to change the order of the blocks so you can plan for the wave 🤷

Submitted

Fun! I love these type of games!