Endless growth for the win.
Flippz
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I was very close to disliking Little World and quitting after just three levels -- the movement can get tedious, the puzzles felt very straightforward and the game had a nasty habit of restarting a level as soon as I got back to the select screen.
However, something endeared me about it, and I persisted for all 12 levels (that restarting bug luckily stopped happening). Each puzzle was a fun mix of exploration and logic. I'm afraid the concept cannot be scaled well (ironically) and the movement can get a little slow and annoying, but, for what it's worth, it's a fun game.
Interesting concepts; I find the simple visuals striking. However, despite knowing what the numbers were and what caused what, I could never really figure out what sort of strategy I should go for; I randomly kept stacking boxes at first and that carried me all the way to Wave 11 where the game bugged out. Especially with no way to tell the order in which enemies spawn, it's impossible to meaningfully think your construction through.