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CROWSCAVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #597 | 4.098 | 4.098 |
Overall | #1321 | 3.553 | 3.553 |
Creativity | #1811 | 3.488 | 3.488 |
Enjoyment | #2297 | 3.073 | 3.073 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1). The weighing scale central to the design. 2) The weighing scale is Very Large. 3) Dragons - Scales - You get it
Development Time
48 hours
(Optional) Please credit all assets you've used
crow portrait image: https://images.theconversation.com/files/2039/original/crow.jpg
seagull portrait image: https://www.shutterstock.com/image-photo/seagull-staring-camera-great-number-260nw-375461371.jpg
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Comments
I really like the style and premise! I was confused at the start because the descending musical tone that played wherever I dug (even on shinies) made me think I was doing something wrong but it wasn't until I relentlessly pecked at a shiny spot and accidentally did a "hold" press that it clicked for me. Aside from that, it was nice lil adventure and I particularly enjoyed the dialogue and sound. Squank...
squank! <3
Fantastic visual style!!! I died with a full really heavy inventory :( I think I'll have to come back and se if I can beat it. Fantastic job all around, every design choice feels really cohesive!
squank <3
The art style is great! I love the graphics.
I saw some glitches at transitions between levels, and also in the inventory, you need to hold to delete items, but if you hold just a bit too long you can delete two items at once.
Also, I wasn't too sure whether I was supposed to come back to the scale to drop items when my inventory got full, or discard some items and keep progressing to new areas.
Love the art and the premise. Ran into a bug where I could not proceed after speaking with a crow though.
thanks for your comment. you can press Z to move to the next line of dialogue. if you were playing with WASD + space, perhaps hitting space didn't work. an oversight on my part. i'll edit our game description to reflect this. thanks for playing!
also how is this "built to scale?" it has a dragon and a scale in it, none of it matters for gameplay or even story though