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Dimensional Breach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #995 | 3.546 | 4.000 |
Style | #1363 | 3.707 | 4.182 |
Overall | #1728 | 3.411 | 3.848 |
Creativity | #3508 | 2.982 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every run your team size increases in size and you also meet your own player "ghost" in another dimension.
Development Time
48 hours
(Optional) Please credit all assets you've used
Soundly used for SoundFX. All other assets were created by the team.
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Comments
Oh wow love the whole sight line thing. Would love more levels to try to get around and navigate.
Thanks! Would love to make a proper prototype with some more levels ๐
Cool game. Well done.
Thank you ๐
Wow, I loved this idea! The stealth mechanic is perfectly done and the music puts me on the edge of my seat. It's super cool seeing all your past selves running around at the same time as you, I would never come up with that. This might be one of my favorite submissions!
Thank you! So glad you enjoyed the game ๐
Enjoyed the stealth aspect in this and liked how frantic it got when you had a couple of ghosts making your optimal path crowded! Would have loved to have seen some variation in the level, even if it's as small as the game choosing a different point to go to in the same space with the same enemies so that I'd have to vary my path up a bit. Great job though - well worth a play!
Thank you! Totally agree with you :) We worked on the programming for so long that we didn't have much time left for level design. Would love to do a more polished version later, and different points to go to is a great idea!
Game feels nice and polished.
It just needs more to do; simply dodging the guards gets repetitive quickly. I don't quite get the point of seeing a ghost of a previous run. It looks nice but it doesn't add to the gameplay, which was disappointing.
Still, really well done!
Thanks for the feedback! I think with shorter time per run and/or tighter space in parts of the level the idea would have been more clear. The point of the clones is that they take up more space in the level and push you away if you get too close. This increases the difficulty each run. But yeah, the timer is maybe too long and allows you to just wait for the clones to go away.
I don't know if it's a problem on my part but the other player sort of "lag" causing me unfair death :/ But overall this game is incredible! The concept is really cool and the sprites are charming! 5 stars! :D
So glad you liked the game! ๐ About the lag, it can happen if the fps goes below 60 (the game isn't demanding so it could have to do with the monitor and vsync- some monitors show 59 fps for example). I've never programmed "ghosts" before and the quickest way I could think of was to save the player's coordinates on every frame. But if there is a slight fps-drop, then some positions won't be saved for the ghosts which will cause the "lag". There are better ways to do this, so I will fix it after the voting is over!
Everything was so smooth! Just wish the movement was a bit faster. Keep it up!
Thank you! Wish I had more time to tweak that. Finding a movement speed for the player was tricky, because the copies would get the same speed and when they are faster they become much harder to predict and navigate around.
Solid game, full of potential
Thank you!