Wow really liked this! Great concept, interesting puzzles, super straightforward to interact with - lots of potential for more. Great job!
dlouie
Creator of
Recent community posts
Really liked the vibe in this one - the size and quality is impressive considering the length of the jam! I didn't reach the end but enjoyed exploring and navigating between handles. I liked the way bright yellow handles stood out and could be seen from a distance - it made it easy to see potential directions I could explore. I would have loved there to be some kind of aftertouch control when you are in mid-flight, like an air release or something (even if small and limited!) so that it was a little more forgiving, but as others have said the difficulty kind of fits the theme nicely. Great job!
Interesting idea! Thought the narrative/feel came together really well with minimal exposition, I also liked the low-fi pixel art. I'd have loved some offensive power as the dragon that perhaps scaled up as well as you progressed through the levels - so that as the game got harder you had another tool up your sleeve as well as dodging out of the way. Good job!
I liked the Shooting and the VFX in this one! The game was most fun when it got hectic with more pests as you got a bunch of crops on the go - but it'd be cool if it got there a bit faster. The first crop I picked was a sunflower which took a while to grow and I think only a couple of enemies spawned so it felt a little slow paced at first.
I'd have also loved some indication of where the enemies were to help me defend better, but I think the idea has a lot of potential - I could imagine buying different weapons or upgrades as time goes on if you had a little more time to develop it. Well done!
Short and sweet puzzle game with a nice aesthetic! Would have loved for a subtle way to tell which objects in the scene can be manipulated/scaled. I enjoyed moving the candle around as a mechanic - there's definitely something interesting to explore there with moving objects around as well as scaling them being part of the puzzle should you continue to develop this in future and build out more levels. Good job!
Enjoyed the stealth aspect in this and liked how frantic it got when you had a couple of ghosts making your optimal path crowded! Would have loved to have seen some variation in the level, even if it's as small as the game choosing a different point to go to in the same space with the same enemies so that I'd have to vary my path up a bit. Great job though - well worth a play!
Enjoyed the voiceover and general vibes of this one - I think we had a similarish idea! Interesting puzzles but couldn't quite reach the end - couldn't figure out how to get a block into the chamber with the revolving door and the two switches, maybe I'll try again later. Would have loved to have had a bit more control of the character's direction when in the air to make traversing the blocks a little easier, and would have been nice to be able to rotate the blocks as desired before dropping them. Definitely worth a play though - well done!
Think the idea of this one with how your placement of the objects in the small room being mirrored on the outside is really interesting! I did find it quite difficult to place the objects in the position and at the size I wanted to be able to get the vehicle to drive over, and unfortunately didn't manage to reach the trophy.
With a little more work on the controls and the way you can manipulate the objects I think there is potential to create a bunch of cool puzzles with these mechanics. Good job!
I like how frantic this game gets! I'm nowhere near good enough to turn a profit but I enjoyed trying to fill the boxes with as much stuff as possible without letting any loose items go through the conveyor. Had a minor panic attack when the XL box wouldn't go through at the end until I realised I could rotate it :D
It'd be awesome if there was a way to properly throw the items across the room and try and land them in the box for even more efficient and frantic packing. Great job!
Interesting idea! Liked the hand drawn art, and particulary enjoyed zipping around the level using the grapple. I'd love to see the non-grapple movement feeling a bit swifter, and a way to track down the remaining bugs would be rad - I did manage to get to the end and exterminate the big bug though! Well done
Thanks for playing and the feedback! Yes becoming smaller than intended only once is probably part of the same bug - I found that there is a small error in the maths for how the scaling works which gives you a small bump in either direction when you first start absorbing/emitting the dark blue blocks... so going the right way when first affecting them is key in this build unfortunately :D
Thanks for playing!
Yes I've had other people run into that bug - you should be able to get past it if you absorb all of the light blue blocks fully in the initial hallway and stairs, and emit all your matter to the dark blue block when you reach the door.
Make sure you emit to the dark blue block first and don't try to absorb it (the bug is around absorbing those dark blue blocks as your first action on them).
Fun and simple concept - well done! My only feedback is that it would be nice for the tolerance for the scales being recognised as level to be a bit more lenient in cases where it looks pretty much balanced but isn't. Would love to be able to progress through the items at a slightly faster pace. Well worth a play!
Had fun with this one over a couple of run throughs! Simple yet cohesive art, and let's face it it's just satisfying to knock things over and blow stuff up. Voice over got a chuckle out of me. Was fun trying out the different switches for the train!
Only feedback is that I wish it were easier to grab/knock down things at the edges of the play space (my thirst for destruction demands it), and while you quickly get used to the controls I wonder whether you could simplify it even further and have everything be done through left mouse click and moving the cursor around - maybe you wouldn't even need the keyboard.
Definitely worth a play!
Fun game! The music and the visuals matched up well - reminded me of Toy Story a bit.
Great effort for your first game jam! Enjoyed finding the little easter egg text on the monitor.
I'd love to be able to move a bit more when in the air after jumping so that it's a bit easier to land and jump on things you want.