Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rickard Paulsson

72
Posts
2
Topics
190
Followers
33
Following
A member registered Apr 24, 2019 · View creator page →

Creator of

Recent community posts

Thanks! Would love to make a proper prototype with some more levels 😊

Thank you 😊

Thank you! So glad you enjoyed the game 😊

Thank you! Totally agree with you :) We worked on the programming for so long that we didn't have much time left for level design.  Would love to do a more polished version later, and different points to go to is a great idea!

It's your "team" that's being scaled up :)

Hey, thanks for posting that. Will have a look at it!

Thanks for the feedback! I think with shorter time per run and/or tighter space in parts of the level the idea would have been more clear. The point of the clones is that they take up more space in the level and push you away if you get too close. This increases the difficulty each run. But yeah, the timer is maybe too long and allows you to just wait for the clones to go away.

So glad you liked the game! 😊 About the lag, it can happen if the fps goes below 60 (the game isn't demanding so it could have to do with the monitor and vsync- some monitors show 59 fps for example). I've never programmed "ghosts" before and the quickest way I could think of was to save the player's coordinates on every frame. But if there is a slight fps-drop, then some positions won't be saved for the ghosts which will cause the "lag". There are better ways to do this, so I will fix it after the voting is over! 

(2 edits)

Such a clever game. I had a lot of fun, and the puzzles felt intuitive. Polished presentation as well.

Thank you! Wish I had more time to tweak that. Finding a movement speed for the player was tricky, because the copies would get the same speed and when they are faster they become much harder to predict and navigate around.

Thank you!

Thank you 😀

My plan right now is to start working on another action game this fall. The project I did after Gunborg is a spelling game for kids called The Lettervan 😊

No way to turn off the blood. But definitely going to add options like that in my next project. Glad you like the visuals :)

Great atmosphere!

(1 edit)

Listen to phonemes and practice spelling. Overcome thorny vines, hangry monsters and dark clouds - featuring unique animations for every word you spell.

The game is free to download for Windows and Mac here: https://ricpau.itch.io/the-lettervan

Thank you! Works great!

Yes, it was great to work together! 😁 Thanks for all the help!

Thank you! 😊

Thank you! There will be a DRM-free version available here, and if you buy on itch.io you will also be able to claim a Steam key :)

Thank you for telling me about the weapon that would sometimes fall through the floor! It has been fixed :)

(1 edit)

Yes, there are three :) One is hidden quite well. Nicely done getting an S-score by the way!

Yes this e-mail can be used for writing about the game :) 

I think I know which info-bot you mean. The one behind all the spikes? The trick is to use the shield!

Those gun names are so cool! And they even make sense! I will call them that from now on 🙂

I don't know much about screen recording, but Bandicam has been working well for me so far. I'm curious to know what fun stuff you guys are doing in the game 😄

Glad you like it! The game is pretty much finished now and I hope I can give you an exact release date soon 🙂

Thanks for making this! Works perfectly, and it's very easy to use :)

Hi! This happens when using older gamepads or ps4 gamepads. The demo only supports xbox controllers at the moment. But the full version will support many other types of controllers as well 🙂

Hi! The menu track is called No Time To Waste, by SPMusicGroup. 

All of the music in the Gunborg demo is royalty free, but an original soundtrack is in the works for the full version of the game. 

Thank you for playing 😊 I'm glad you liked it!

(1 edit)

Thanks for the feedback! Someone else told me the same thing, so I've fixed this for the full game :) I will update the demo with some changes later on. 

Thanks for this 😁 I really enjoyed the video! 

Thank you so much :) This is great stuff! 

I've come quite far with production of the game now, and I will probably not make any changes that affect the gameplay in a significant way. If I did, I would have to go back and redesign levels that I'm already done with. It's still great to hear these suggestions, and perhaps there are some small tweaks I could do to make the player movement a bit more responsive.

I'd like to explain why some of your suggestions are quite hard to get in the game.

The dash - I've seen players "double tap" A and D when trying to move into position on small platforms, so I'm afraid that they could activate a dash by mistake with these controls. Also, if I had decided to put a dash in the game, I would have wanted the possibility to aim it in different directions. 

Resolution and interpolation - I've found a sweet spot when it comes to how much of the game world is visible to the player. The camera is zoomed in enough to show off the art, but still far away enough to give the player a good view of their surroundings. I've achieved this by using an unusual resolution, and the interpolation is needed to make the proportions of the pixels correct, and edges straight. I don't mind the interpolation at all, but I know that pixel artists might have something to say about that :)

Thanks again for the feedback, and I'm glad you enjoyed the demo!

I would like to 🙂

Thanks for the feedback 🙂 Someone else wrote to me about this as well. I would like to try it out, if I could find a good way to activate a dash while playing with a keyboard and mouse.

(2 edits)

Yes, Gunborg will have a store page on steam in a few weeks :)

Will do :) I'm glad you liked it!

Thank you :) Glad to hear you liked the game! 

Thank you for playing! I'm glad you liked the game 🙂

Thank you for the video! I'm glad you liked the demo 🙂