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fit to burst's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2048 | 3.421 | 3.421 |
Style | #2325 | 3.316 | 3.316 |
Overall | #2791 | 3.088 | 3.088 |
Enjoyment | #4073 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
my first thought was "small moments / big emotions". reactions that don't quite scale to the situations that bring them about. it evolved more into having a body that isn't built to scale with your emotions, and compensating for that by making them fit in the space that you have. also: circle get big, pop circle fun.
Development Time
96 hours
(Optional) Please credit all assets you've used
used dialogic for godot to handle narrative components. also used their default typing sound.
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Comments
Interesting game. Nice typing sound. The artstyle was really, really good. I feel like you could take this further
Very creative idea! Unfortunately after a while it was impossible to keep up with reading the dialouge while "getting rid of " the emotions so as not to lose :(
Nice creative interpretation of the theme, I like the idea of the colours changing to fit the dialogue!
I like the idea of dialogue during gameplay, but I ended up just frantically clicking while erasing and skipping it.
I like that the game tries to tell something. Very rough to keep up after a while with the rubbing, but I suppose that represents the emotions that need to come out. :)