Play game
Cosmic Puff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5473 | 2.182 | 3.333 |
Creativity | #5570 | 2.291 | 3.500 |
Overall | #5724 | 2.146 | 3.278 |
Enjoyment | #5751 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a pufferfish now on a cosmic scale, scaling up and down to navigate obstacles on your endless journey.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool concept, if you had more time to actually flesh out this idea more and make adjustments to the game I feel like the game would've been extremely fun. However there just a few minor issues and bugs that keep it from being that. As well as having only one real mechanic that's kind of explored. However like I said it's a starting point , a prototype even, and if it were to be expanded upon it would probably be a really fun game. Great job in making this in such a short amount of time! (That's a huge achievement in it of itself).
Maybe it's just me, but the background is really noisy and distracted me from the game.
I loved the different sprites, it's definitely a cool idea to have fish in space! However, I think the idea with inflating the fish and deflating it wasn't that well executed. It seemed to me that staying a small fish was infinitely better than being the bigger fish, just because I didn't really feel the need to destroy the asteroids.
Talking about the "bigger fish mode": I think it would've been cool if you could see which objects can be destroyed and which couldn't. I know, it was explained in the tutorial, and maybe I'm just dumb, but I had already forgotten all the objects that I could destroy. Maybe destroyable objects could have a indicator, maybe an outline, or a specially broken appearance.
All in all, great idea, but a few imperfections here and there.
Cute concept with fish in space :D
Hitboxes seem a little wonky (hitting stuff that I didn't think I actually touched).