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A jam submission

EXIT ProtocolView game page

GMTK 2024 | Short eerie puzzle game.
Submitted by xyzBrandon (@BrandonNeverWas) — 7 hours, 22 minutes before the deadline
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EXIT Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4923.7933.793
Creativity#10603.7593.759
Overall#11253.6213.621
Style#23423.3103.310

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to increase and decrease the size (scale) of objects to help you solve puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
SFX - Pixabay
Music - ESN Productions
Textures 1 - Poly Haven
Textures 2 - ShareTextures

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

This is very cool and well executed! I like it alot! It has HUGE potential

Submitted

Omg there is for sure some potential for this game ! Very nice mechanics

Submitted

the final puzzle was really clever. jump height was slightly inconsistent which made some levels a bit more difficult. like others said, i think this would be cool as a full game

Submitted

This was fun and a really clever idea. The jumping and some physics could use some work, but overall it was great.

Submitted

This has so much Potential to be a full game. The scale mechanic is implemented awesomely. Some UI and fail mechanic might also work. and I think having to keep clicking the object you want to scale is a bit of a mess, Maybe selecting the object and then scaling it might be better IMO but I'm not sure about it

Submitted

The scale mechanic is cool because it's nut just about scaling stuff, you can choose the face and it give a more complex way to play and resolve puzzles so very good !! I like it !

Submitted

There were several subversions that made me laugh and remind me of Superliminal. That's the kind of thing I love to see from these kinds of puzzle games, and is often missing from other jam games doing a similar portal-esque test chamber thing. It's a clever use of space that plays with my field of view and my assumptions about what is part of the puzzle.

Submitted

Like you said in the description. It's difficult to describe the controls in words, but it's surprisingly intuitive once you get the hang of it. Wish you had more levels because what you had was fun and I was eager to play more. One complaint I do have: If you make a game that goes fullscreen, please give some way to close out of the game so the player doesn't have to Alt + F4 the app. Good job on the game!

Viewing comments 28 to 21 of 28 · Next page · Last page