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EXIT Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #492 | 3.793 | 3.793 |
Creativity | #1060 | 3.759 | 3.759 |
Overall | #1125 | 3.621 | 3.621 |
Style | #2342 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to increase and decrease the size (scale) of objects to help you solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
SFX - Pixabay
Music - ESN Productions
Textures 1 - Poly Haven
Textures 2 - ShareTextures
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Comments
"Now you're thinking with scalable blocks" :D Strong portal vibes, nice. I kinda tried scaling the last exit sign, would've been a nice easter egg. ;) Also is there some marker that shows me how large a block can scale? Some seemed to be infinitely scalable, some seemed to have clear bounds.
Pretty fun game. I loved the level design and the puzzles that you've added. I wish the game was longer though. Hope you will build up on it! I enjoyed playing this good one.
Great game Loved the simple but complex level design with flipping of expectations of where the goal is great stuff.
The level design is so great i like it, I liked the ambiance and the creepy tone u gave it. This game got a lot of potentiel. Well Done !!
Really fun game. The atmosphere was really good with the spooky ambience and the voice from the speakers. I think an indicator for which movement would scale what part of the block when you click it would've been useful, as I found myself confused a fair bit when I'd select a block then reselect it only to have the scale directions change. The puzzles were all very fun. I wish you had time to implement even more levels, as I felt like you had a good grasp of what worked and what didn't with your mechanic.
Cool game! we had similar ideas but you definitely executed it better with the puzzles :)
Really good game , the aesthetics + level design are good
Best of luck !
love it!!! and love to see 3d games made with Godot <3
Great game with some really good puzzle design. I would love to see you put more time into this and make more levels
Great game with some really good puzzle design. I would love to see you put more time into this and make more levels
Love what you have so far! Would be great if you added some sort of 3d gizmo onto the surfaces you select, to make it more obvious which mouse direction corresponds to which scaling direction.
Easily one of the best games I’ve played so far, if not the best. If you’re wanting improvement feedback, just the voiceover, and possibly adding more by way of that, to egg the player on or keep engaged, but it’s not needed, just a nice touch. The puzzles were super smart, and I played the whole thing. Well done.
nice work, wish it would be longer
Very well made game. Took a minute to get used to the controls, but other than that was an amazing game.
Simple and very well executed. I find a lot of these kind of world-manipulation type puzzle games can be super finnicky but this one was very clean and behaved just how I wanted it to at all times, never getting in the way of finding the solution <3
I also appreciate that it was not too spooky for me :D Good vibe, fun simple gameplay, great job!
Really cool game! Very cool puzzles they work really smoothly !
Mine has similar mechanics if you want to take a look ^^
Fun game with interesting gameplay. Really liked the puzzles. There were small issues with getting stuck, but it's more of issue with game engine colliders rather than with the game itself. Good work.
Just wow, Nice gameplay and very good puzzles. Really enjoyed the pacing. Great job!
Out of all the "manipulate blocks" game that I've tested for this jam, this one has the best controls!
I don't know if I reached the end. I found an exit sign at some point but no more door?
Thank you!
Lower the orange blockIt was such a clever twist in my playthrough :))
aaaaahhh, I didn't try hard enough 😅
Oooh looking good! The intro and aesthetics are super nice for this. Nice clean controls for the main mechanic as well. I had a lot of fun with this. I agree with you that the scaling controls are a little funky, but it was still fun nonetheless. Great work!