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Microbot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2908 | 3.163 | 3.417 |
Enjoyment | #3040 | 2.855 | 3.083 |
Overall | #3844 | 2.777 | 3.000 |
Style | #5180 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is able to shrink down into a special block in order to complete some puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This game... this game was like the Tiger Woods of video games. It was like watching him chip a ball straight onto the green and then watch it roll into a hole. Just as I shouted and cried and hugged everyone I knew then, I did the same when I finally beat this game. This game is like watching your child get born, watching MJ win his second three-peat, and watching Neil Armstrong walk on the moon combined. This was a monumental task with a momentous journey, watching the culmination of VincentChan22's career. I have been following his career for 19 years now, all the way back when he first published his game: "Adventure of Cat." Watching his evolution through the years with his novel game "Adiceventure" created by the wonderful OHS Game Development team to his game "Backtrack" with its creative use of the time that made you FEEL like a two-dimensional ball that rolls was life changing. Watching all of these past experiences shape the person that VincentChan22 from the back-breaking game jams to Mr Dizaji's Probability class speaks to the player through the same struggles that this robotic frog goes through as he navigates through the microchip just as Vincent navigated through Professor Graham's chips in CSO.
I really hope with the bottom of my heart that the publisher of this game goes on with his career in creating video games because with his trajectory, I truly believe that he will become the next "Steve Jobs" of video games, a true visionary that will lead the video game market into a new "Golden Age." I for one will continue to follow his career with much interest and I hope that you win a Oscar, a Grammy, a Emmy, and a Tony for all the work that this creator has done for this community.
That was cool as hell! I especially appreciate the tongue mechanic, I feel like a lot of these types of games end up focusing a lot of puzzles on the block-pushing instead of focusing on what makes their game unique and interesting. But here the tongue mechanic makes the block pushing more forgiving, so you can focus on walking into the blocks you push, and that stuff was cool as hell. Good work!
Thank you for the comment. The grab mechanic was definitely very interesting to add. There was a bug where the grabbed block would push the player which would then move the grabbed block again till you hit a wall, but it was worth it because otherwise the only way to fix mistakes would be to restart the level.
Frog licking my own stupid mistakes to fix them was fun :). Nice puzzles
Thanks for playing. I initially was going to make the player a robot to fit with the name but i took many creative liberties along the way.
Very good block sliding puzzle game! I like how you can go into objects you're pushing.
Thanks. That took a long time to get working.