That was cool as hell! I especially appreciate the tongue mechanic, I feel like a lot of these types of games end up focusing a lot of puzzles on the block-pushing instead of focusing on what makes their game unique and interesting. But here the tongue mechanic makes the block pushing more forgiving, so you can focus on walking into the blocks you push, and that stuff was cool as hell. Good work!
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Thank you for the comment. The grab mechanic was definitely very interesting to add. There was a bug where the grabbed block would push the player which would then move the grabbed block again till you hit a wall, but it was worth it because otherwise the only way to fix mistakes would be to restart the level.