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A jam submission

The Home StretchView game page

A short, cosy pilgrimage of weird proportions...
Submitted by Lucian Bisset (@lyciabgames) — 6 hours, 44 minutes before the deadline
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The Home Stretch's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#31122.8284.000
Style#31203.0304.286
Overall#37802.7953.952
Creativity#49352.5253.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Change the scale of the character to make it through the game. Also the narrative of scaling the mountain to reach the shrine.

Development Time

96 hours

(Optional) Please credit all assets you've used
Unity Asset Store:

- Modular Stylized Character by Rukha93
- Stylized Far East by PHIDEAS
- GUI - Casual Fantasy by Layer Lab
- Better Fog: Height Fog, Light Scattering & More by INab Studio
- Polygon Arsenal by Archanor VFX
- Post Processing Volume by Cybernetic Walrus
- Footsteps - Essentials by Nox_Sound
- Game Input Controller Icons Free by Amanz


Music:

- “A Tale of Peace” Composed by Jonathan Shaw (www.jshaw.co.uk)
- "Puzzle Game 3" by Eric Matyas (Soundimage.org)
- "A Place I Call Home" by Tsorthan Grove (opengameart.org)
- "Jump or Run" by Anipatok (opengameart.org)


Sound Effects:

- Amulet sound by CosmicD (opengameart.org)
- Stone door sound by bonebrah (opengameart.org)
- Some of the sounds in this project were created by ViRiX Dreamcore (David McKee) soundcloud.com/virix
- Bell sound Copyrght 2008-2010 Ulrich Metzner
- Male sounds by Alba MacKenna (opengameart.org)
- Female soumds by cicifyre (cicifyre.itch.io)
- Some of the sounds in this project were created by Kenney (https://creativecommons.org/publicdomain/zero/1.0/)
- "Gentle Sea On Flat Beach" by digifishmusic (freesound.org)
- "Outdoor Ambience" by vi1e8 (opengameart.org)


Models:

- Bag by Quaternius (https://poly.pizza/m/VRfAODZ0Xk)
- Key by Quaternius (https://poly.pizza/m/dZzratHeeG)
- Apple Green by Quaternius (https://poly.pizza/m/3VXWnjDOEw)
- Keyhole by Poly by Google [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/4rAz_m7CsXz)


Animations:

- Provided via mixamo.com

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Comments

Submitted

goated

Submitted

good art, good gamplay, good idea, good everything 5/5

My game isn't that polished

Submitted

Very impressive, for a game jam! I had fun playing (up until the stones, which I died 30 times and gave up). The scenario was SUPER cool. Well done! 

A few feedbacks, if I may:

1. If you wont have time to make the controls very snappy (coyote time, jump buffer, good camera, etc), avoid difficult platforming , which can be frustrating
2. In a game about squizzing in into tiny spaces, make sure there are no gaps in places not meant to be secrets (I got stuck inside the pagoda behind the key girl, thinking it was a secret)
3. I more cartoonish setting would have been great imo, since I found all the model scretching very funny and unserious 

Submitted

I had a lot of fun playing through the game. I liked that you added the jump and speed modifiers to the stretching as well. It adds a fun extra layer to the scaling mechanics. My only wish is that the specific body size buttons were a bit more lenient. A few of them got a bit frustrating trying to find what body size it was looking for. Other than that though, I loved the ways you expanded on the mechanic!

Developer

Thanks for playing! That feedback is completely valid and I guess a result of not having much time to playtest in a game jam.