A fun, well polished puzzle game! its only weakness is that I had to read the description to understand why it fit the theme, but my brain might need a couple of these robots to fix some unmade wirings there :P
good job!!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #293 | 3.917 | 3.917 |
Overall | #874 | 3.713 | 3.713 |
Style | #1252 | 3.750 | 3.750 |
Creativity | #1865 | 3.472 | 3.472 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a tiny repair robot who repairs electronics from the inside
Development Time
(Optional) Please credit all assets you've used
N/A
All assets were made during the jam
A fun, well polished puzzle game! its only weakness is that I had to read the description to understand why it fit the theme, but my brain might need a couple of these robots to fix some unmade wirings there :P
good job!!
I enjoyed playing this game. I like simple puzzle mechanics and emergent complex gameplay, level design is good, mechanics are various but all intuitive, and visual style together with music and sfx is solid and very appealing. I think that If you went for the theme, you should've considered making environment more green to convey feeling of micro-electronics (if that's the legend), as now it feels more like human-sized robot fixing mech-tech facility. Despite that, great game, well implemented, very well polished, great job!
Some really cool unique puzzle design and the "zap" transition is really nice, feels good to click to move. I feel like a bit more could be done to make you feel like you're inside of a bigger machine is my only criticism!
Just awesome, such a complete game with a lot of content. Impressive stuff.
Introducing the mechanics slightly slower would have been appreciated, and maybe some kind of "tutorialy" introduction of each item, at times I felt like I didn't quite understand what I they were doing and was just clicking randomly. But that's really a nit here, good game!
The amount of depth you managed to put into this game in 96 hours is absolutely insane! Every level it feels like a curveball, I think I've got it all figured out and all of a sudden there's portals, the level grows, things like that! A few of the mechanics are a little unclear (orb thingy is the most prominent) but really for 96 hours this is incredible! And the sound and art match up with the quality of the game super well, amazing submission!
WOW! I can't believe the number of different mechanics in this game! Each time something new was introduced I felt like that was going to be the last new mechanic then there would be another one a level or two later, which was super cool.
That being said, the huge number of mechanics was the strength and weakness of this game - while the variety was really fun, it felt like some of the time spent making new things might have been better spent fleshing out level designs that explored each mechanic more fully.
That aside, it's a really cool game and I had fun playing through the whole thing :)
I'm glad you enjoyed the game and thank you for a super useful review. We were working on mechanics basically up until halfway through the final day. We managed to still get a ton of levels done in time, but given the number of mechanics in the game, some didn't get a chance to really shine as the centerpoint of a level. We're working on a post-jam build atm and a big focus is charting out level progression and the introduction of mechanics.
Very fun puzzle platforming mechanics! I liked most of the levels, the robot is cute, and pretty much every aspect of the game is well done. However, I feel like some aspects could have been expanded on more while others could have been left out and I wouldn't miss them. Controlling 2 robots was fun and interesting, and I would've loved to see more of that than the pick-a-path level. Also, teleporting and the switch blocks can be kind of janky. All of that aside, this is great concept and great execution.
Glad you liked the game! Thanks for your thoughts on what levels you enjoyed. We didn’t get too much time to playtest outside of the dev team, so it’s great to hear what levels hit and which ones missed the mark. Switch blocks and tp’s have a couple annoying interactions that we’re fixing for the post-jam build.
Very fun game! It's super impressive that you made all of these tight levels and the cute art and sound assets in the allotted time!
The puzzles are really well made! i liked the effect of the robot teleporting, its really satasfying, and the pixel art looks really nice, the battery as the life bar is intuative and easy to understand! Well done, I really enjoyed it :)
Love the music and SFX in this game a lot! I couldn't really tell how it fit the theme but I'm guessing the setting is just on a microscopic scale? Cool idea. I'm really bad at puzzle games but I like this one.
Not sure how it fits the theme, But it is a really awesome game Nonetheless. The idea is super great. Music is nice. Art style suits the aesthetics nicely. Core Mechanics are really good and give decent feed back. The level design is also very good. Don't have anything to nitpick about although more detailed Environment and levels might make it better.
GOOD WORK
Nice game. Star stystem is amazing idea. Puzzles are both challenging for players who want to get best score and also not so hard for players who just want to finish the game. Puzzle mechanics are nice and easily understandable. And art/music/sound is also good.
Clean: Music, GFX, gameplay, controls.
You got it all! Amazing work!
However, I'm not sure how it applies to the theme.
It's a very good puzzle game with a fun concept it's a pretty good experience
You've got a good puzzle game here! All the individual elements come together really well, and I enjoyed my playthrough of it!
Loved the cute theme you had! The puzzles had a nice progression of introducing mechanics and then using your new knowledge in harder puzzles.
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