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Tower of Jeremies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4326 | 2.727 | 3.857 |
Enjoyment | #4366 | 2.424 | 3.429 |
Overall | #4521 | 2.559 | 3.619 |
Style | #4584 | 2.525 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must "build" a spell out of geometric blocks, and "scale" them so they fit properly within the shapes you're provided.
Development Time
96 hours
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Comments
I defeated 22 Jeremies! There was a good amount of strategy here for how seemingly simple the gameplay is. In order to defeat the more difficult Jeremies, you have to carefully consider their upcoming moves and use your blocks accordingly... I found it best to save up a lot of attacking pieces over time to try and take Jeremy down in one hit, avoiding having to bypass the armor repeatedly on different turns. This meant that Jeremy's healing turns became good chances for me to build up shrink power or attacks before I have dealt any damage.
I liked the Tab key hints, and it's nice that they highlight everything. Hiding the hints most of the time also keeps the screen clean and clear. But I wish the blocks would maybe snap into place a little easier. It can be a bit difficult to move the block just enough to not touch the wall without having it touch another block. There's other small UI/UX things, too, like the blocks spawning on top of the piece frame, but these are mostly just nitpicks.
I also like you only have the power to shrink the blocks. A lot of games in this jam give players the power to scale up or down, but making larger pieces an undesirable effect controlled by the AI is a cool take on the theme.
With more features/polish, I think this could be a really engaging puzzle/strategy game!
Thanks for the detailed feedback! I agree with everything you said, especially the necessity of grid-snapping.
Wonderful game! Clever mechanic and great style.
This is great, everything is super satisfying and nicely juiced. The attack system was confusing at first, but by the time they actually mattered I was able to pick up on what they meant, which was kind of a fun guessing game. I managed to get to the level 12 Jeremy before I alt-tabbed out and became unable to click on anything again
Thanks, glad to hear you liked it! Sorry about that bug, I can't seem to recreate it unfortunatel