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gamez7

19
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2
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A member registered Jun 12, 2014 · View creator page →

Creator of

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This is great, everything is super satisfying and nicely juiced. The attack system was confusing at first, but by the time they actually mattered I was able to pick up on what they meant, which was kind of a fun guessing game. I managed to get to the level 12 Jeremy before I alt-tabbed out and became unable to click on anything again

I liked the concept. I wish I had more visual/audio feedback when I take damage on a certain screen though, the difficulty in keeping track of what's even going on meant I was just blindly clicking and then would randomly win sometimes

it reduces the rate of food consumption!

Yeah, I ran out of time before I realized that was possible :(

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I know about that game, but I didn't think of it when I was working on this. Maybe it was a subconscious influence?

Thanks for the response! If you'd like, I can make the project source available. My discord is gamez7#3128 if you want to talk further

Controls are a bit floaty and wrapping around the screen over and over seems a bit OP, but still felt really fun to do double-jump attacks and such! Keep it up

Very fun. Reminds me of the tubing game from Club Penguin haha

Thanks for playing! I didn't intend for the bats to be so frustrating at first, but it really encourages you to think carefully about every move you make.

I love the concept of multiple lives as multiple player copies! The levels seemed well-designed to work with this idea as well. Around the fifth level some of my guys glitched through the ceiling and broke the camera though :(

I love the music!

Funny game! Really reminds me of Cat Mario

I thought the difficulty level of the game was perfect - not rage-inducing but still challenging enough to be exciting, like when dodging the flame patterns from the trap room and the boss. The procedural generation is also a nice touch.

It's a shame I only realized the whole mechanic of the game once the last panel was revealed!  Would love to see more levels

I love the way the enemies fall flat like pieces of cardboard when they die! It gives the game a lot of charm for how simple the effect is

I think all digital pet games should strive to be unstoppable-killing-machine factories

This game makes me feel very stupid... (got stuck on the first acid valve level) but that's what good puzzle games are supposed to do! Probably my favorite entry I've played so far

Nice game! The only thing that confused me is how pieces decide where to move, I get that if they can capture then they will, but otherwise they just seemed to move randomly

I enjoyed your game! I wish there was some kind of hint as to what monster is under a card though, since right now it's basically just random chance... cool design though!