My favourite game I've played so far! The gameplay feels satisfying and really responsive and the whole game is very polished. I liked the concept and thought the boss was a great addition as it forced me to balance clearing out the enemies protecting him against matching his size so I could damage him. Great game!
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Globbins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #26 | 4.339 | 4.339 |
Overall | #151 | 4.132 | 4.132 |
Style | #331 | 4.274 | 4.274 |
Creativity | #994 | 3.782 | 3.782 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must change the character size in order to defeat enemies
Development Time
(Optional) Please credit all assets you've used
See in-game credits
Music https://freemusicarchive.org/music/Mystery_Mammal/Risk_Society/All_Your_Organs_Get_A_Laugh/
Comments
Really cool game. one of my favorite! It's really easy to pick up and play, and you feel really cool tearing through the waves! Like Kaster, I thought the small size character was a bit weaker than the other two, I often ended up at the end of the waves with a bunch of small slime to kill because it struggled to clear them at the same rate as the other size. Congratulation still for making this, it's a cool game that feels polished :D
This game is incredible, I love that changing sizes isn't just a limiter to force you to defeat specific enemies, each size also has its own attacks and upgrades. The simple graphic is perfect, and the sounds are very nice, even if a little repetitive.
I wish the game were infinite, even if there's only one boss, you could make it so that the enemies get more health after you defeat the boss, and continue after that. And another thing is that the small sized character felt very weak compared to the others, sure, it shoots faster, but the dash was too short and the cooldown was too long for it to be worth more than the others, which have huge knockbacks.
Very neat, super polished game, feels super satisfying to land hits and all the secondaries feel really great to use. I think it'd be nice if you could change size with the scroll wheel, but it's not super necessary, and honestly I'm just impressed this is an entire roguelike with fun combat made in 96 hours.
Really well done polishing and making stuff feel juicy. I think you should explore making the player have to be more strategic with when they switch sizes. Great job!
It would be awesome if you could rate my game too!
Thanks for submitting this to the stream! The juice in this game is epic. It feels awesome to play. The mechanics are also super solid. Switching between scales is really fun and I love how your attacks/abilities effect other sizes even if you don't damage them.
Awesome job!
Well done, this is a fantastic game with slick gameplay!
This is my favorite game I’ve played so far! It’s so much fun to play and full of variety and options. Amazing work and really creative unique take on the theme. I don’t have a single complaint and you have a new fan 🙂
Had a good time with this! Love the polish and juice, but wish there was more enemy variety other than size
Wow, fantastic polish and juice! The guns and abilities are really fun to use and get around the arena with. I do think the enemies should be different colours for different sizes, it's a little hard at the beginning to tell what size they are with nothing to compare against. Other than that though, great entry :)
Nice entry! The gameplay mechanics/polish were exceptional and I can now distinctly remember playing your game for the GMTK 2022 jam a few years ago. Overall this was a really cool game.
Yoo I learned Godot by following your course on Udemy. Awesome stuff!
Fun game! Pretty sure this is the single most polished and well balanced rogue-like that I've played thus far in the Jam. It is also very cool to see a very distinctive identity between the three sizes yet still keep the combat so fluid and seamless. Great game.
Very clean and well-polished game here, the abilities had good variety and balance. Overall, I enjoyed the flow of the game. Nicely done!
Team Godot!
This was a really fun arcade-y shooter, and I enjoyed the Ikaruga-style switching mechanic. Would love to get some controller support for this, as I found the keyboard controls a little cumbersome sometimes when things got hectic. But still, was able to win! (on easy ^^;)
Really well done :)
Fun game! the difficulty ramp was well balanced, nice sfx and lots of juice, well done!
fun and polished, but I feel like you could've made enemies that do different moves to make it interesting and maybe could've given the player a little less health
Super fun and polished, great job! The itch page is also thematic to the game and I love that. Great job!
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