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Shleeboop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1700 | 3.558 | 3.558 |
Enjoyment | #1969 | 3.186 | 3.186 |
Overall | #2373 | 3.209 | 3.209 |
Creativity | #3834 | 2.884 | 2.884 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to change the character's size to progress on the game.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A nicely executed game both in terms of appearance and playability. You can see that it would need a little more time to fine tune some of the graphical elements but it still looks very good and I really appreciate the animations which are also well done. If I was looking for any complaints I would say that the resizing could have been on one button. The actions are downright toggle type and it's more convenient for the player to press just one. And it would be worth it if the tutorial images were more highlited as they are easy to miss them.
Fun concept, and the overall style of the game is great - I'd just love to see a bit more content and different puzzles/obstacles to overcome using the scaling mechanic. (I appreciate that was probably just limited by development time!)
Interesting art and mechanics with the size! I felt like I was playing as kerby when turned into a rock when dropping on the scientist lol had some collisions with "bad" things (spikes, enemies) that seemed larger then visually were but definitely felt solidly polished for a game jam! Nice Work!
I loved the intro sequence to this game, it felt very polished, the entire first level was about as perfect as a game made in 4 days gets. However, I think the 2nd level where you fall down the sewer pipe was not very friendly as you can't react to anything that comes your way. It's just trial and error until you memorize where you need to be while falling which was a little frustrating. I also wished that there were more puzzles that required the size changing mechanic rather than just stomping on enemies to kill them.
Overall, I think it's a game that potential, I assume there just wasn't enough time to make more. If y'all do continue to develop this game I look forward to a more polished game with more content :>
That music when you're in the Bad guys inc room hits so hard! Level two was so hard tho (or maybe there's a mechanic I didn't understand) was a very well crafted game tho!
Great! Very fun, love the art and music.
Love the music! The animations are really fun. Of all the 2d platformers that use a scaling mechanic, this was the best one I've played so far. The part where you break in and kill the scientists was great!
Nice animations I really like it
Thank you!
The player detection system was a little iffy, but good game
Really? When we played it was ok, but thank you for the review!
The player movement was a little clunky. Nice game though!
Thank you!