I like the idea but found it very difficult to get the hang of, which disrupted the pacing. I can see there being a lot of fun with this, but perhaps the scaling could be simplified so that it's more intuitive (e.g. rotating disabling scaling, or perhaps only scaling in one dimension).
mickylad
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Really fun concept (my team's game has a similar idea - a "child" view and an "adult" view affecting each other), I love the art style and mood of the game, and the controls work really well. The idea of using a torch and shadows to scale the toys when building the level adds that extra depth to make it really fun to play with. I'd love to see more levels!
As others have rightly mentioned, great juice! I like the idea of scaling adding unique abilities, as it's a bit more interesting and distinct than simply a change in the character's size. The tutorial levels were pretty good at introducing the mechanics, just needed more content afterwards! A little bit of polish on the controls would go a long way too (it'd be cool to see a smoother way to transition sizes).
Loved this concept, and had a lot of fun playing it. The early tutorials could use a little improvement to clarify the mechanics, but once I got the hang of it I found it very addictive. It'd be great if there was a creative way to give more hints about how the current route has failed, as sometimes I felt I was just adjusting my map with guesswork, but I appreciate it may be hard to balance that while maintaining the challenge. Overall really cool, and surprising depth!
Fun game with smooth graphics and gameplay. I think I'd like a little bit more precision in how the puzzles were put together (e.g. rather than needing to look through the edges of the glass at times), and I did get a little confused in understanding that objects blocked each other at first (perhaps this was the shadows issue!), but overall I had fun and enjoyed the concept.
Fun questions - definitely had me chuckling to learn of some of these comparisons, and very slick interface - had Jackbox vibes, and the different types of questions (e.g. sliders) made it a bit more interesting to interact with. The biggest improvement would be to avoid repeat questions on subsequent playthroughs (as much as feasible).