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You're Going to Need a Bigger Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4592 | 2.362 | 3.125 |
Overall | #5012 | 2.394 | 3.167 |
Style | #5037 | 2.362 | 3.125 |
Creativity | #5118 | 2.457 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ingame power-ups all scale something in the game to give a benefit/downside to the player, as they "scale" the dungeon by finding their way up floors through ladders by killing the boss.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://creativekind.itch.io/necromancer-free
https://pixel-poem.itch.io/dungeon-assetpuck
If I missed crediting you for your art, please let me know!
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Comments
This is similar to what I was trying to do with my game. Were you at all inspired by Gungeon? I have a couple issues though, the floor 1 boss won't die, the powerups didn't really help and I ended up avoiding them more than I did collect them. Please give the enemies hp bars I felt totally useless pelting the boss with the hundredth bullet for him to keep living and spawning more skeletons. I was really determined to see floor 2 but I gave up because the game was way too tough. My main frustration was the reloading, it's all great and immersive but without health potions and aggressive enemies going Mach 10, it was hard to have fun. I probably played for 4 hours. I can say definitively, it needs a bit of work. I feel like it was way way too hard. However, it its an awesome concept and I really think that had it been a slightly more balanced for the player I would have enjoyed much more. Halfway through writing this I went back extra determined to get to floor 2 and I did, and even got to floor 3. Btw I do like the transition area I think that's a really nice touch. All in all, you've definitely got a good idea.
Oh and I should definitely mention that there's a hole in your collision layer for the player.
NOOOOOOO I THOUGHT I CHECKED ALL THE COLLISIONS!!!! I'm so glad you liked the concepts though! I've definitely taken note of what went wrong with this game, might even go back to it eventually and touch it up! Thanks so much for playing and for the amazing advice!!
Edit: forgot to mention that yes gungeon was a biiiig inspiration for this lol
A little complex, but a fun game, the spritework is very well done aswell I liked the floor 1 boss alot
i feel like the powerups providing a downside feels a bit overkill- the enemies are already quite aggressive and tying enemy upgrades to the levels might feel more natural
oh I see, I do agree that the power-ups ended up being too heavy on the downside. But I feel like once you stack a bunch of damage boosts it kinda gets a lot easier as long as you've mastered dodging, the others id honestly like to rework if I went back to work on it