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spejoku

13
Posts
1
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A member registered Mar 07, 2021

Recent community posts

the songs keep getting stuck in my head lmao

really solid! the start's quite slow, but its still a nice, chill experience

i feel like the powerups providing a downside feels a bit overkill- the enemies are already quite aggressive and tying enemy upgrades to the levels might feel more natural

really well done! size corresponding to metroidvania traversal is a really clever concept!

i like the little animations, but its kind of frustrating how pressing right or left sometimes makes you go in the opposite direction

a great take on tetris and platformers! and the art is fantastic too!

cute art, though, im not sure how it really fits the theme. im not sure if the combat section was meant to be included and just wasnt- as it is the game loop is more of a match-the-number puzzle game

the scope is impressive! as far as i could tell, the point is that you zoom in and out to gain resources for the different layers, though it does take a second or two to get used to changing a layer and thus changing the game. having to repeatedly go to layer 1 to grind up mana is annoying, though, so i'd hope that in future iterations of the concept that there's perhaps automation for the resource each layer gathers.

i like the idea of a sort of real-time FTL kinda idea, but I found it difficult to properly place towers while dodging external enemies. I would've appreciated a sort of safe zone in space or pause, so that the player could place at least starter towers in peace, but that might go against the entire concept of placing towers and guns while under fire.

the scale and rotate mechanics are pretty well implemented

its easy to get stuck, but i very much like the concept! also the art's cute

thank you very much! this was very helpful

(1 edit)

is there a readme or documentation file for this? I'm not sure of what to type to alter an event's speed, or where it would like me to put that. is that just in the event's standard movement settings?